Love plus Real time clock issue

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dasakamov
Posts: 2
Joined: Tue Apr 15, 2014 5:20 am

Love plus Real time clock issue

Post by dasakamov » Tue Apr 15, 2014 5:26 am

Hello guys, just want to informed you that the newest patch kinda mess up the internal clock for love plus. The clock from the emulator does not match with the current time on my phone. The only way to sync them is by resetting the game each and everytime.

I did played around with the settings but I cant seem to find anything to solve this. I do know that this latest version allow me to change the clock of the emulator without touching the phone system time.

Please note that I rarely use the savestate to save my game...I mainly use the ingame saving system for prevention of corruption.

Can you pass on this to the dev?

Exophase
Posts: 1715
Joined: Mon Aug 05, 2013 9:08 pm

Re: Love plus Real time clock issue

Post by Exophase » Tue Apr 15, 2014 9:52 am

We're adding back an option to make the RTC always use the system time, but it's going to be very much use at your own risk, in that it can break games - and breaking games can mean ending up with permanently broken savestates or even saves.

If you're not using savestates that means you must have been changing the time as the game is running, or that it's happening inadvertantly by the emulator being paused then resumed for long periods of time. This is something that's impossible on a real DS, and can confuse the game. I know for sure that there are games that poll the RTC to see if a few seconds have passed, if it goes to poll and all of a sudden it's hours in the future or even the past it could stop working properly.

dasakamov
Posts: 2
Joined: Tue Apr 15, 2014 5:20 am

Re: Love plus Real time clock issue

Post by dasakamov » Thu Apr 17, 2014 9:57 am

Great! I just downloaded the newest version and now it work fantastic again! Anyway, I normally quit emulator once am done playing but some how the emulator read that as me pausing the emulator itself. So I had to reset the game every time for the time to sync up.

And no worries, I know how to handle the ds clock without cause too much issues...

Now there just this minor issue, the emulator cant seem to handle 3D graphic if multi-threaded 3D rendering is on. It just show the background of the game, the character seem to have disappear.

But this is just a minor issue since this can be prevented by disabling multi-thread...

Exophase
Posts: 1715
Joined: Mon Aug 05, 2013 9:08 pm

Re: Love plus Real time clock issue

Post by Exophase » Thu Apr 17, 2014 10:09 am

That's just a limitation of the multi-threaded 3D option, because it has to make the 3D a frame behind the rest of the graphics to provide any real performance benefit. It isn't correct emulation so it causes glitches in some games, and I doubt it's something we'll try to change. It's just there to try to get better performance for games where it doesn't cause problems. Versions 2.2.0.0+ partially negate this benefit performing rendering over multiple threads (as opposed to the multi-threaded 3D option which separates emulation of 3D from emulation of everything else onto separate threads)

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