When playing Umihara Kawase on Drastic emulator, the fishing line the player is equipped with to throw out her grappling hook is invisible and does not appear. See attach screenshot for comparison. It appears to be a display bug or glitch for the game. I am playing this on both a Nexus 5 and Nook HD+ on KitKat 4.4.4 running Drastic r2.2.1.2a (latest on Play Store).
Anyone else have this issue.
Umihara Kawase - Invisible Fishing Line
Umihara Kawase - Invisible Fishing Line
- Attachments
-
- Drastic Emulator showing fishing link invisible between player and grappling hook
- drastic.jpg (205.5 KiB) Viewed 5777 times
-
- DS Screenshot showing fishing link between player and grappling hook
- ds.jpg (139.65 KiB) Viewed 5777 times
Re: Umihara Kawase - Invisible Fishing Line
Could you upload a savestate? It could be from a lack of wireframe polygon support. If so, that may be included in the next version.
Re: Umihara Kawase - Invisible Fishing Line
Download the savestate from the following link:
https://drive.google.com/file/d/0B8hreY ... sp=sharing
Press and hold the Y button to throw out and release the grappling hook (hold the dpad in the direction you want to throw it). As shown in the screenshot in the first post, there should be a line/rope between the hook and character when she throws it out. You can also just start the first level of the game. The grappling hook is the primary tool the main character uses to navigate thru the stage. She has it from the start of the game.
https://drive.google.com/file/d/0B8hreY ... sp=sharing
Press and hold the Y button to throw out and release the grappling hook (hold the dpad in the direction you want to throw it). As shown in the screenshot in the first post, there should be a line/rope between the hook and character when she throws it out. You can also just start the first level of the game. The grappling hook is the primary tool the main character uses to navigate thru the stage. She has it from the start of the game.
Re: Umihara Kawase - Invisible Fishing Line
It's not wireframe, I think it's drawing very thin polygons. DS handles that in a way that's different from normal 3D rasterization. I'll see if it can be supported.