Discuss anything about DraStic here.
Posts: 5
Joined: Sun May 06, 2018 8:45 am

Re: Shaders

Post by ProXboxCraft » Thu Jul 19, 2018 2:45 pm

kaikun97 wrote:
ProXboxCraft wrote:Hi I am looking for a shader that makes Animal Crossing more smooth. I am running a Samsung Galaxy Note 5 on Android 7.0 for reference. It is an AT&T version.
The included SMAA shader along with high resolution 3D rendering enabled should make it look better.
Thank you! I also bumped the screen size down and now it almost looks as good as New Leaf!

Posts: 3
Joined: Fri Jul 20, 2018 6:37 am

Re: Shaders

Post by Calendar » Fri Jul 20, 2018 5:12 pm

Any recommended shaders for radiant historia?

Posts: 3
Joined: Sun Mar 08, 2015 6:15 am

Re: Shaders

Post by EnderHDMC » Sat Sep 22, 2018 12:49 pm

I made a hexagon shader for Drastic.
It's actually a port of a shader I made last year, but it's still an original content. :)

Some screenshots: :D
Hex-Kirby_Squeak_Squad-Boxy.png (524.4 KiB) Viewed 3500 times
Hex-Pokemon_Platinum_Text_Test.png (431.67 KiB) Viewed 3500 times
More screenshots: ... ts/drastic
Link (You can also get it in the attached files of this post):
(4.04 KiB) Downloaded 273 times

Posts: 9
Joined: Sat Dec 29, 2018 1:57 pm

Re: Shaders

Post by barraca » Tue Jan 22, 2019 10:40 am

Nexus1999 wrote:
Fri Jun 08, 2018 11:38 pm
Includes corrected scanline.dsd by xperia64. aaContrast, NatAA, & Toon +Dot, +HQ4x, & +SABR v3.0 Optimized LQ.

Reverse Super FXAA +aaContrast, +NatAA, & +Toon.

Super FXAA +aaContrast, +NatAA, & +Toon.

Super SMAA +aaContrast, +NatAA, & +Toon.

Dot filter is an overlay that provides antialiasing & the optical illusion of higher resolution, from interlacing. Like other filter overlays such as CRT, Scanlines & LCD. Dot being the smoothest of these.

The HQ4x & SABR ones are meant for upscaling 2D heavy games. HQ4x won't round 2D sprites too much. While SABR is really smooth. The effect is 100% with Hi Res 3D turned off, but off will lessen 3D clarity in 2D & 3D mixed games. 50% with Hi Res 3D on.

The files in the smaa folder within DraStic by default are included. As well as directed to. As specified in the respective .dfx files of Super SMAA. To be one less storage level closer during use for a minor performance increase. Same with fxaa_luma.dsd for Reverse Super FXAA & Super FXAA.

In Super SMAA's .dfx files, diagnol detection is enabled. Along with smaa preset low & medium. Instead of only high & ultra. Does a better job at smoothing 3D diagnols & edges than other shaders currently available for DraStic.

Super FXAA smooths out 2D & 3D by blurring subpixels. Gos well with 3D side scrollers & 3D fighters.

Reverse Super FXAA sharpens up subpixels & illuminates details. Increasing visibility. Looks good on any game, if you like sharpness.

The SABR shaders included are the 3x full version. Just renamed by removing 3x(Full) for simplicity. Renamed Cartoon shaders, their dfx & dsd files, to toon for simplicity. As well as nataa to NatAA. Renamed aacolour.dsd to aacontrast.dsd. Then edited rgb color channel intensity to 1.15 & contrast to 1.3 . Those values & saturation can be changed to your likeing.
hoy can i install this??? i downloaded and extract the zip in Shader Folder but i dont see any new shader

Solved!!!!, wrong folder ejejeje.

which shader do you recomend for pokemon games???? i've a samsung s8+

Post Reply