Most DS games use a system that is essentially MIDI with a custom set of instruments. There are a few exceptions such as games using Criware's sound engine (Such as The World Ends With You) which uses the ADX format (a compressed wave format like MP3). It really depends on the game but a lot of games are not designed to suddenly start playing a song halfway through. I don't know which one this game uses. If the game has a lot of vocal tracks it might be using ADX.SSUPII wrote: ↑Thu Jan 24, 2019 2:32 pmSome games' audio seem to break when loading savestates, this can happen in Ace Attorney and Inazuma Eleven.
In most cases the Nintendo DS creates sound like a band, there are virtual instruments that get played to create music.
My teory is that while the save state gets created some instrument break and there could be multiple reasons.
The game was trying to load a new instrument, it was trying to produce a note or an error occurred while saving the audio state of the game. We don't really know.
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