Troubleshooting crashes/sudden closes and other problems

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SolaireofRivia
Posts:5
Joined:Thu May 14, 2020 7:15 am
Re: Troubleshooting crashes/sudden closes and other problems

Post by SolaireofRivia » Thu May 14, 2020 10:28 am

I've had some minor crashes which seem to be related to shortcuts since the last update (or maybe I simply hadn't encountered it before).

I'm using uncompressed .nds files for all my ROMs, and I generally store each ROM in its own separate folder.

When I load a game via a shortcut, then exit and enter Drastic normally, when I try to change the ROM from whatever it previously had loaded from the shortcut, it's not uncommon for it to either crash back to the menu, or crash completely when I load up a new ROM from "continue from last save". It usually always works fine on the second try, but I have also noticed it occasionally crashing on start when starting a game directly from a shortcut as well now. This doesn't seem to be corrupting the autosave or anything, as far as I can tell, it still loads normally usually on the 2nd try.

It's not making it unusable or anything, but it is a minor annoyance. I've disabled notifications for the app, but haven't tried much else. I have it set to load uncompressed ROMs to the RAM, unsure if it's related, I've had the option enabled ever since it was released though.

xperia64
Posts:309
Joined:Fri Feb 28, 2014 7:41 pm

Re: Troubleshooting crashes/sudden closes and other problems

Post by xperia64 » Tue May 19, 2020 1:37 pm

NickFR24 wrote:
Sun May 10, 2020 1:25 pm
I have a Samsung J2 core and Android 8.1.0
What does it say under "Mode" under Options->Advanced->Debug Info?

Steel J.
Posts:1
Joined:Tue Jun 30, 2020 9:06 pm

Re: Troubleshooting crashes/sudden closes and other problems

Post by Steel J. » Tue Jun 30, 2020 9:22 pm

Crashes in Final Fantasy Tactics Advance 2 during the animation of thunder spell casted on more than three targets,also crashes when Klesta use the move devour.

Smartphone: Huawei nova young.
Android: 6.0.
Drastic version: r2.5.2.2a.
Crash log:
Unhandled SIG_SEGV in 'Final Fantasy Tactics A2 - Grimoire of the Rift'
caused by instruction ldrb r3, [r1, r3, lsl #0] (at d7e11bf8), address d002ef82
Version: r2.5.1.3a build 99
Reference: D7DD5688
Registers:
r00: D612F5D8
r01: D002F002
r02: D612F5D7
r03: FFFFFF80
r04: 000002E7
r05: D61301A0
r06: FFFFFF90
r07: 00000007
r08: D002F000
r09: DA4F07A0
r10: 0000008E
r11: 00000000
r12: 00000000
r13: D612F578
r14: 00000000

Emulated ARM9:
Mode 00, IRQ 00000001, CPSR 0000001f, PC 02008eb0, cycles -0000001
r0: 00000000
r1: 0000001f
r2: 00000000
r3: 00000000
r4: 00000000
r5: 00000000
r6: 00000000
r7: 00000000
r8: 00000000
r9: 00000000
r10: 00000000
r11: 00000000
r12: 00000000
r13: 0211ebd0
r14: 020075b8
r15: 00000000
Debug instruction count: 0

Emulated ARM7:
Mode 00, IRQ 00000001, CPSR 8000001f, PC 00001158, cycles -0000001
r0: 04000000
r1: 038072e0
r2: 00000080
r3: 00000007
r4: 0000001f
r5: 00000070
r6: 00000001
r7: 0380f954
r8: 0000ffff
r9: 00000002
r10: 00000000
r11: 00000000
r12: 00000006
r13: 0380f940
r14: 037f8430
r15: 00000000
Debug instruction count: 0


Translation cache details:
main: 0xd7fb2000 - 0xd8fb2000
main: 2157540 + 964624 bytes
itcm: 0xd8fb2000 - 0xd90b2000
itcm: 48160 + 19344 bytes
alternate: 0xd90b2000 - 0xd92b2000
alternate: 81248 + 23808 bytes

1002974784 texture cache bytes allocated, 74517 texture cache elements.

Chuck Cult
Posts:1
Joined:Sun Aug 09, 2020 8:06 pm

Re: Troubleshooting crashes/sudden closes and other problems

Post by Chuck Cult » Sun Aug 09, 2020 8:15 pm

Hi, I'm having a problem with Pokemon White, it doesn't stop crashing even when I turned off cheats, saved a state, and loaded it.

Here is the link: https://linksharing.samsungcloud.com/XmDKfMdxIezN

kaikun97
Posts:717
Joined:Thu Dec 26, 2013 11:41 am

Re: Troubleshooting crashes/sudden closes and other problems

Post by kaikun97 » Mon Aug 10, 2020 3:35 am

Chuck Cult wrote:
Sun Aug 09, 2020 8:15 pm
Hi, I'm having a problem with Pokemon White, it doesn't stop crashing even when I turned off cheats, saved a state, and loaded it.

Here is the link: https://linksharing.samsungcloud.com/XmDKfMdxIezN
You need to make an in-game save from the game's menu and reload that from the titlescreen, not a savestate.

k3y012
Posts:2
Joined:Wed Oct 16, 2019 6:18 am

Re: Troubleshooting crashes/sudden closes and other problems

Post by k3y012 » Wed Aug 19, 2020 7:42 am

Same problem,

Final Fantasy Tactics A2: Grimoire of the Rift

When a unit casts Thunder on 3 or more units, the app :ds: just crashes. Any fixes yet?

Wolftheotter
Posts:2
Joined:Thu Aug 20, 2020 6:24 pm

Re: Troubleshooting crashes/sudden closes and other problems

Post by Wolftheotter » Thu Aug 20, 2020 6:31 pm

Hey, having an issue with my Nvidia shield portable running drastic. Used to work wonderfully, but now when I try to start a game I am sent to my home screen. I am on 4.4.2 if that matters. I was able to find a drastic demo version online and it works fine.

The app itself does not close, and it still shows when I look at my multitasking trey. This is the only crash report I have, but it could be unrelated as whatever this bug is does not cause drastic to crash.

Unhandled SIG_SEGV in 'Tony Hawk's Proving Ground'
caused by instruction stmib r2, {r0 - r1} (at 6e502730), address 8732a26c
Version: r2.5.2.2a build 104
Reference: 5F64A5E4
Registers:
r00: 00000008
r01: 00000ECA
r02: 8732A268
r03: 03808A4C
r04: 7290E928
r05: 6B2E5008
r06: 7291CB50
r07: 00000088
r08: 6E5FC0F0
r09: 5F5E4EB4
r10: 5F5CB5F8
r11: 6294AB24
r12: 03808A4D
r13: 6294AA70
r14: 6E503E8C

Emulated ARM9:
Mode 00, IRQ 00000001, CPSR a000001f, PC 0200a1f0, cycles -0000001
r0: 00000000
r1: 0000001f
r2: 00000000
r3: 00000000
r4: 00000000
r5: 00000000
r6: 00000000
r7: 00000000
r8: 00000000
r9: 00000000
r10: 00000000
r11: 00000000
r12: 00000000
r13: 020baec8
r14: 02008d2f
r15: ffff0640
Debug instruction count: 0

Emulated ARM7:
Mode 00, IRQ 00000001, CPSR 8000001f, PC 00001158, cycles -0000001
r0: 04000000
r1: 03808788
r2: 00000080
r3: 00000007
r4: 0000001f
r5: 00000070
r6: 00000001
r7: 0380f958
r8: 0000ffff
r9: 00000002
r10: 00000000
r11: 00000000
r12: 00000006
r13: 0380f940
r14: 037f8454
r15: 00001f10
Debug instruction count: 0


Translation cache details:
main: 0x5f824000 - 0x60824000
main: 0 + 0 bytes
itcm: 0x60824000 - 0x60924000
itcm: 0 + 0 bytes
alternate: 0x60924000 - 0x60b24000
alternate: 632 + 272 bytes

0 texture cache bytes allocated, 0 texture cache elements.


I have tried everything in the troubleshooting FAQ, from moving to internal storage, creating a shortcut ect.

elderberryink
Posts:1
Joined:Tue Aug 25, 2020 4:51 pm

Re: Troubleshooting crashes/sudden closes and other problems

Post by elderberryink » Tue Aug 25, 2020 4:58 pm

Phone: umidigi A5 pro
Game: Pokémon pearl (eterna forest)
Problem: repeated crashes

Hi guys, I keep reaching a particular point of my game, and then the game keeps crashing. I did everything suggested in the FAQs but it didn't work, after which I tried to re-enable the cheats. It's still not working. I have the newest update of drastic installed.

kaikun97
Posts:717
Joined:Thu Dec 26, 2013 11:41 am

Re: Troubleshooting crashes/sudden closes and other problems

Post by kaikun97 » Wed Aug 26, 2020 7:06 pm

elderberryink wrote:
Tue Aug 25, 2020 4:58 pm
Phone: umidigi A5 pro
Game: Pokémon pearl (eterna forest)
Problem: repeated crashes

Hi guys, I keep reaching a particular point of my game, and then the game keeps crashing. I did everything suggested in the FAQs but it didn't work, after which I tried to re-enable the cheats. It's still not working. I have the newest update of drastic installed.
Have you tried disabling cheats, making an in-gave save (not a savestate) and then loading the in-game save from the title screen?

DanielFerVP
Posts:4
Joined:Wed Aug 26, 2020 11:55 pm

Re: Troubleshooting crashes/sudden closes and other problems

Post by DanielFerVP » Thu Aug 27, 2020 12:04 am

Device: Huawei Mate 20 Lite
Problem: I'm tryng to start a new game, but every time, I tried it restart the app.
Even I tried all the solutions, but it didn't work.

A week ago, I was playing normally, I don't know, what's happening.

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