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A few graphic glitches

Posted: Mon Aug 12, 2019 2:03 pm
by delt
Hello everyone, new user here from Montréal, Canada.

A while ago i e-mailed the devs (e-mail listed on google play) about a glitch where objects in the bottom right of the screen were often vertically mis-aligned by 1 pixel.

I also noticed in a few places, some "raster drawn" lines or circles are missing. The easiest to reach example of this is probably the save rooms/statues in Castlevania - Order of Ecclesia. After each time saving the game, on the real DS a white circle shortly emanates from the statue, this is missing in Drastic. This particular case is just an aesthetic detail, but in other places the missing lines make the game awkward or difficult to play.

Thanks again for the best DS emulator on android!

Re: A few graphic glitches

Posted: Thu Aug 22, 2019 11:24 am
by delt
Ah, nice to see my post appeared :D

Also forgot to mention: using paid version of drastic, not the free one.

Re: A few graphic glitches

Posted: Fri Aug 23, 2019 4:14 am
by SSUPII
delt wrote:
Mon Aug 12, 2019 2:03 pm
Hello everyone, new user here from Montréal, Canada.

A while ago i e-mailed the devs (e-mail listed on google play) about a glitch where objects in the bottom right of the screen were often vertically mis-aligned by 1 pixel.

I also noticed in a few places, some "raster drawn" lines or circles are missing. The easiest to reach example of this is probably the save rooms/statues in Castlevania - Order of Ecclesia. After each time saving the game, on the real DS a white circle shortly emanates from the statue, this is missing in Drastic. This particular case is just an aesthetic detail, but in other places the missing lines make the game awkward or difficult to play.

Thanks again for the best DS emulator on android!
Try disabling high resolution 3D rendering and enable Safe frameskip

Re: A few graphic glitches

Posted: Tue Sep 03, 2019 11:30 am
by delt
SSUPII wrote:
Fri Aug 23, 2019 4:14 am
Try disabling high resolution 3D rendering and enable Safe frameskip
Nope, same :( i never use high res 3D rendering, and "safe frameskip" doesn't seem to change anything.