Potential new DraStic features?

Discuss anything about DraStic here.
Lordus
Posts: 517
Joined: Mon Aug 05, 2013 9:05 pm

Re: Potential new DraStic features?

Post by Lordus » Thu Aug 08, 2013 7:11 pm

It should autosave, when you leave the game and just exit DraStic (if enabled in the options).
Next time you start and hit continue, the autosave should be loaded.

mindbender
Posts: 14
Joined: Thu Aug 08, 2013 12:59 am

Re: Potential new DraStic features?

Post by mindbender » Thu Aug 08, 2013 8:28 pm

mr_loon wrote:+1 for true integer scaling of the display, with options for X1,X2,X3,X4,X5. Was hoping that the X2 filter would do that.
Proper integer scaling is a must IMO; the current resizing bar is easy to use but I don't like using filters and it results in slightly deformed text at times.

therysin
Posts: 18
Joined: Wed Aug 07, 2013 10:26 pm

Re: Potential new DraStic features?

Post by therysin » Thu Aug 08, 2013 8:47 pm

* Anti aliasing if possible.

* Better portrait UI optimizations (like opening screen & menu in portrait mode).

* Key mapping features for fast forwarding, open menu, quick save and quick load. Open menu is really important xD

* Option to remove all touch buttons when a controller is connected.

* Ability to break original ds screen aspect ratio, and resize to however we want. (right now you can only resize without breaking the AR)

* Less obstructive google drive save 'notification' screen.

* Resizing of touch buttons for people who want further customization.

* Wireless adhoc emulation that allows users to connect to each other (and real DS users if possible, I don't mean to nintendo connections on the web) Just a suggestion. Not necessary.

* Using android's soft buttons for actions. example: pressing the menu button open's the menu.

* Support for other cloud services like Box if it isn't too much trouble(would just be nice to have).



Would love to see a holo menu for that sleek android look :D (since you guys are using 2.3 resources)

That's all I need, and this emulator would be complete for me XD.

Thanks for all the hard work Exophase and Lordus.

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BortzANATOR
Posts: 39
Joined: Wed Aug 07, 2013 11:41 pm
Location: NYC
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Re: Potential new DraStic features?

Post by BortzANATOR » Thu Aug 08, 2013 11:03 pm

OOH OHH

Emulation of the rumble pac for DS games?
Image

hippocrew
Posts: 11
Joined: Thu Aug 08, 2013 11:52 am

Re: Potential new DraStic features?

Post by hippocrew » Thu Aug 08, 2013 11:14 pm

One small request, rather than having 'yes' and 'no' when loading save states it could say something like 'load' and 'reset' as it can get confusing especially if you accidently open a game. A close option for that menu would be nice also.

Edit: Also I have found that the on screen gamepad delays sometimes, if this could be set so that it reacts faster that would be nice. Maybe there could be an option for the sensitivity.
Last edited by hippocrew on Fri Aug 09, 2013 1:52 am, edited 1 time in total.

mindbender
Posts: 14
Joined: Thu Aug 08, 2013 12:59 am

Re: Potential new DraStic features?

Post by mindbender » Fri Aug 09, 2013 12:47 am

therysin wrote:Would love to see a holo menu for that sleek android look :D (since you guys are using 2.3 resources)

That's all I need, and this emulator would be complete for me XD.

Thanks for all the hard work Exophase and Lordus.
I would also prefer a holo style interface but it's clear that exophase and lordus created their(?) own for a reason. perhaps to keep the look and feel the same between platforms.

Scuz
Posts: 12
Joined: Fri Aug 09, 2013 4:17 am

Re: Potential new DraStic features?

Post by Scuz » Fri Aug 09, 2013 4:59 am

Would be really nice if the D-Pad functioned more like a faux analogue stick.

GTA did this rather well on android.

Zehel
Posts: 2
Joined: Thu Aug 08, 2013 11:46 am

Re: Potential new DraStic features?

Post by Zehel » Fri Aug 09, 2013 5:35 am

A full screen strech option without gaps betweens the screens would be awesome.I'm sure it would be easy for you lordus to implement.Take a look at nds4droid if you want to take a taste of what i mean.

waster
Posts: 5
Joined: Thu Aug 08, 2013 3:10 am

Re: Potential new DraStic features?

Post by waster » Fri Aug 09, 2013 6:06 am

Please implement edge marking - it makes games look prettier and without it, it makes Picross 3D more difficult as each puzzle is one solid block

incognito27
Posts: 24
Joined: Fri Aug 09, 2013 9:57 am

Re: Potential new DraStic features?

Post by incognito27 » Fri Aug 09, 2013 10:03 am

1.5x acceleration. The one currently on the emulator is crazy speedy.
Also maybe custom toggle button for fast forward on the game screen.

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