2.1.4a

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Taloan
Posts:15
Joined:Thu Aug 08, 2013 6:31 am
2.1.4a

Post by Taloan » Sat Aug 24, 2013 5:24 am

What did changed in the new version? Cant find any changelog :S

Neptune
Posts:53
Joined:Sun Aug 18, 2013 10:48 am

Re: 2.1.4a

Post by Neptune » Sat Aug 24, 2013 5:26 am

What's New
Version 2.1.4a:
- Address performance problems in Suikoden Tierkreis and Zelda: Phantom Hourglass
- Fix to game saving in Pokemon Mystery Dungeon Explorers of Sky
- Fix to copy-protection triggering in games like Pokemon Conquest
- Now unzips zip files to keep memory free (can be turned off)
- Some fixes to Google Drive integration
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Jay Haru
Posts:1796
Joined:Sat Aug 10, 2013 1:10 pm
Location:Pasig, Philippines

Re: 2.1.4a

Post by Jay Haru » Sat Aug 24, 2013 5:59 am

Oh, didn't notice this. Will dl later.
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akutasame94
Posts:27
Joined:Wed Aug 21, 2013 7:02 am

Re: 2.1.4a

Post by akutasame94 » Sat Aug 24, 2013 7:08 am

Considering I actually do not play these games and manually unzip games no need to download the new version :P I'll stick to 2.1.3

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beansta
Posts:375
Joined:Wed Aug 07, 2013 9:39 pm

Re: 2.1.4a

Post by beansta » Sat Aug 24, 2013 10:14 am

I dont need any of this either but ill update anyway because its more convenient that way.
Devices running Android:

- Samsung Galaxy Note 4 (CM12.1, overclocked, undervolted)
- Asus Nexus 7 2013 (Stock Marshmallow...to play Pokemon GO on...)
- Tenfifteen QW09 SmartWatch (Kitkat)
- Fujitsu Lifebook T4410 Touchscreen Laptop (Remix OS 3.0)

Jay Haru
Posts:1796
Joined:Sat Aug 10, 2013 1:10 pm
Location:Pasig, Philippines

Re: 2.1.4a

Post by Jay Haru » Sat Aug 24, 2013 10:17 am

Well, I play suikoden so I HAD to update. Its still jarring that your charachter speaks a million miles an hour like a retard But meh, suikoden.
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mucus
Posts:36
Joined:Tue Aug 20, 2013 2:28 pm

Re: 2.1.4a

Post by mucus » Sat Aug 24, 2013 11:23 am

yay~
Updates make me happy!

Thanks!

btr
Posts:6
Joined:Sat Aug 10, 2013 2:37 am

Re: 2.1.4a

Post by btr » Sat Aug 24, 2013 11:43 am

No inverted portrait / landscape modes yet? Is this really that hard to implement?

I know that use of external apps will able to do, but it don´t feels natural and also, takes device memory.

Jay Haru
Posts:1796
Joined:Sat Aug 10, 2013 1:10 pm
Location:Pasig, Philippines

Re: 2.1.4a

Post by Jay Haru » Sat Aug 24, 2013 11:46 am

btr wrote:No inverted portrait / landscape modes yet? Is this really that hard to implement?

I know that use of external apps will able to do, but it don´t feels natural and also, takes device memory.
Well, compatibility comes first so aesthetics come later.
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Exophase
Posts:1716
Joined:Mon Aug 05, 2013 9:08 pm

Re: 2.1.4a

Post by Exophase » Sat Aug 24, 2013 12:40 pm

btr wrote:No inverted portrait / landscape modes yet? Is this really that hard to implement?

I know that use of external apps will able to do, but it don´t feels natural and also, takes device memory.
Lordus is out of town for a week now, this release was forced out basically right before he left (I myself was out of town the last few days :/) The timing of it all isn't anywhere close to what I wanted.

Hopefully a release (roughly) next weekend will get more of this stuff.

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