Will we ever get a GL Texscale feature in drastic ds?

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IRexPvpHD
Posts: 5
Joined: Tue Jun 28, 2016 10:06 am

Will we ever get a GL Texscale feature in drastic ds?

Post by IRexPvpHD » Tue Jun 28, 2016 11:43 am

I was wondering if we would ever get GL Texscale with 1x 2x 3x and 4x so we could get rid of the large pixels in hires mode like that desmume one :D

Exophase
Posts: 1710
Joined: Mon Aug 05, 2013 9:08 pm

Re: Will we ever get a GL Texscale feature in drastic ds?

Post by Exophase » Tue Jun 28, 2016 1:16 pm

There's no GL renderer (or more specifically GL ES) at all right now. It's possible that there will be one in the future, but it's a really big undertaking because of the steps necessary to get reasonable performance on a large number of devices - if even possible.

Things like bilinear filtering and texture shaders are only really realistic with a GL renderer. But pre-filtering and texture replacement might be viable even with the current software renderer.

IRexPvpHD
Posts: 5
Joined: Tue Jun 28, 2016 10:06 am

Re: Will we ever get a GL Texscale feature in drastic ds?

Post by IRexPvpHD » Tue Jun 28, 2016 1:27 pm

Oh ok gotcha
Exophase wrote:There's no GL renderer (or more specifically GL ES) at all right now. It's possible that there will be one in the future, but it's a really big undertaking because of the steps necessary to get reasonable performance on a large number of devices - if even possible.

Things like bilinear filtering and texture shaders are only really realistic with a GL renderer. But pre-filtering and texture replacement might be viable even with the current software renderer.

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