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Re: Shaders

Posted: Sun May 07, 2017 9:33 pm
by Dr.DraStic
If someone would take the time to port shaders from Retroarch, that would be awesome. Such as Super2xSai, Super2xSal, 4xScale, all the sabr ones, all the xbr ones, all the xbrz ones, & all of complete pipeline pass Hand Held shaders. With full versions of each in combination with LCD3x, CRT, & Scanlines each. I'm not sure which CRT is best. I think it might be The Royal versions. The linear version of screen overlays like LCD, CRT & Scanlines, look better & are better for anti aliasing. All three actually increase The PPI by cutting through pixels multiple times. Making more visible pixels on screen. If someone could make an LCD5x shader that works in unision with other shaders as one file & could make versions of 2D shaders designed to work for DraStic's High Resolution 3D rendering, that would be very much appreciated. Go to page four of this thread. Then scroll to the bottom for a shaders pack. That has a few more shaders than the shader pack on page two of this thread.

Re: Shaders

Posted: Sun May 21, 2017 10:43 am
by oioioi
Sorry all for posting this noob question, but I would really appreciate if someone could explain (in a simple way) how I would go about activating/installing these shaders?
Cheers, Oi

Re: Shaders

Posted: Mon May 22, 2017 3:15 am
by kaikun97
oioioi wrote:Sorry all for posting this noob question, but I would really appreciate if someone could explain (in a simple way) how I would go about activating/installing these shaders?
Cheers, Oi
Extract the .dfx and .dsd files into the Drastic/shaders/ folder. The drastic folder should be in your internal storage.

After that, you can select them in the Video settings with Filter option.

Re: Shaders

Posted: Mon May 22, 2017 8:43 am
by Kostas Gangstar
is there any download pack with all released shaders

Re: Shaders

Posted: Thu Jul 20, 2017 10:22 am
by SLIMES©
Everytime i try to use scanline filter, this message appears...
- Scanline filter could not be loaded. Using fallback.
My phone its a: Moto Z Play

Re: Shaders

Posted: Sat Aug 05, 2017 5:37 am
by SomeRandomGuy
Does anybody know if you have to modify the dsd file if you want to combine shaders? Aleso is there any way to relatively easily increase the AA quality?
Thanks in advance!

Re: Shaders

Posted: Sat Aug 05, 2017 1:43 pm
by SomeRandomGuy
Could someone explain to me what the output ratio in the dfx files means?

Re: Shaders

Posted: Thu Aug 31, 2017 12:08 pm
by Nexus1999
I recommend for 3D video games like Dementium 2, Moon & Phantasy Star 0, aaColour. Which provides slight anti aliasing & HDR colour reproduction.


With High Resolution 3D turned on, I recommend for 3D heavy vgs like Metroid Prime Hunters, & Wizard of Oz: Beyond The Yellow Brick Road, Cartoon 4x. Like Super Mario 64 DS, Cartoon10x. Cartoon #x brightens the image's RGB colour range & adds comic book like edge marking for 3D & 2D, but it doesn't look so good on 2D heavy games such as Chrono Trigger. Cartoon has the same colour effect as Cartoon 1x, but without the edge marking.


For vgs with a balance of 3D & 2D like Brothers in Arms, Dragon Ball: Origins 2 & The Legend of Zelda: Phantom Hourglass, aaColour looks more cinematic. While Cartoon 4x look more like a cartoon.


With Hi Res 3D off, I recommend for 2D heavy vgs like Castlevania, Fire Emblem & Pokémon, 5XBR_v4.0+ LCD3x_1x(Full), SABR_v3.0_Optimized_lq + LCD3x_3x(FULL). XBR looks softer & is more resource intensive than SABR. SABR looks sharper. Each upscale 2D for a smoother, less cubic look.


For any games with Hi Res 3D on, Dot, LCD3xhighp & Scanlines. Dot, LCD3x, Scanlines & CRT shaders are a form of anti aliasing. By themselves, they provide the optical illusion of more visible pixels & darken any image. By passing lines through each pixel multiple times. Making one pixel seem like more, than there really are to your eyes. Dot is the smoothest & LCD3xhighp the sharpest of those.

Re: Shaders

Posted: Sat Sep 02, 2017 1:48 am
by Nexus1999
Custom & ported shaders are included with the default ones, in the attachment links down below. My previous post has more details. Not all shaders will work with every device. Due to varying hardware designs & OEM implementation of APIs for the same SOC's GPU.


You will need to extract the files from the shaders.zip folder. Then move/copy/cut them to or just extract them straight to /storage/emulated/0/DraStic . Then select overwite & apply to all files when prompted.


Update made some changes to existing custom shaders.
shaders.zip
(290.8KiB)Downloaded 4209 times

Re: Shaders

Posted: Mon Dec 04, 2017 9:52 am
by yukijudai
please add more shaders, because
there are a lot of shaders that do not
work in drastics that I use, like just
working on one screen / display