analog stick. configure dead-zone?

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zeroobligation
Posts:60
Joined:Mon Aug 12, 2013 12:22 pm
analog stick. configure dead-zone?

Post by zeroobligation » Mon Dec 30, 2013 5:50 pm

I tried the "use analog stick as touch input" with a ps3 controller, and found that at rest position, the emu was still reading input signal and registering slight movements. I wonder if it's possible to add the option to set dead-zones in emu?

Thanks. :)

zeroobligation
Posts:60
Joined:Mon Aug 12, 2013 12:22 pm

Re: analog stick. configure dead-zone?

Post by zeroobligation » Thu Jan 02, 2014 2:48 pm

Hey! Just saw that the newest update included this. Thanks so MUCH! :D
I noticed something though. For some reason when I turn on the right analog as touch input, it would always reset to "stick mode" after I reopen DraStic.
Also with "hide mapped keys" turned on, the special buttons would still be onscreen, even if their functions have been mapped to something. Is it possible in a future update to also hide mapped special buttons?

Anyways, feeling like a valued customer and I really appreciate it.

Lordus
Posts:517
Joined:Mon Aug 05, 2013 9:05 pm

Re: analog stick. configure dead-zone?

Post by Lordus » Thu Jan 02, 2014 3:20 pm

Thanks, that's really a stupid bug.
It will still be set to FPS-mode, but the display text is swapped the next time you open the options.
If you actually set it to 'Stick mode' it will show FPS-mode the next time.

I'd like to keep the extra buttons always visible as long as they have a function assigned. They are also not affected by the virtual controller hide/show toggle.
If you have the functions assigned to an external controller, just don't assign them to a virtual button as well.

Lordus
Posts:517
Joined:Mon Aug 05, 2013 9:05 pm

Re: analog stick. configure dead-zone?

Post by Lordus » Thu Jan 02, 2014 8:28 pm

We released another update (2.2.0.2a), which should (among other things) fix the FPS-mode/Stick-mode problem.

zeroobligation
Posts:60
Joined:Mon Aug 12, 2013 12:22 pm

Re: analog stick. configure dead-zone?

Post by zeroobligation » Sat Jan 04, 2014 9:08 am

Awesome! Thanks! :D

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