Alternative Directional Input
Posted: Mon Dec 30, 2013 5:00 pm
Again I'd like to say DraStic is FantaStic, thanks, and good work so far.
I would like to inquire about an alternative method for the D pad. I find it works fine with RPGs and the like, but when it comes to action or adventure games (the DQM Joker games, or even games that allow for 8 directional travel like Mario & Luigi, Golden Sun, etc) the D pad "button" doesn't always work well.
Im going to preface this request with saying I know am no programmer or coder, and therefore have NO idea how hard or how much work this would take.
Have any of you played either of the Final Fantasy titles that have been released for iPhone/Android? They a built in touchscreen "analog stick". From what I understand, it works by creating the center when you initially touch and then calculates how far your finger moves away from that central point to give you a pretty accurate translation of movement, almost like you were really tilting a joystick. The central location is not fixed to one place, since it disappears as soon as your finger lifts from the screen. This is incredibly helpful when playing a game that requires precise movement control as well as your fingers always finding the stick again. So many times I have died, or lost whatever game I was playing due to my thumbs "drifting" away from where I had the D pad set to because there is no real physical "home" for my thumbs on a touch screen.
Some games came with this built in. The two I know of are Super Mario 64 DS and as I recently found, Dragon Quest 9. With DQ9 I was able to hide the D pad completely and navigate the world map like a dream with this "touchscreen analog" stick feature built in.
Is there any chance we might see something like this for DraStic in the future? Thanks guys!
Example video: Skip to 1:04 to see what I mean
http://www.youtube.com/watch?feature=pl ... YAyyo#t=71
I would like to inquire about an alternative method for the D pad. I find it works fine with RPGs and the like, but when it comes to action or adventure games (the DQM Joker games, or even games that allow for 8 directional travel like Mario & Luigi, Golden Sun, etc) the D pad "button" doesn't always work well.
Im going to preface this request with saying I know am no programmer or coder, and therefore have NO idea how hard or how much work this would take.
Have any of you played either of the Final Fantasy titles that have been released for iPhone/Android? They a built in touchscreen "analog stick". From what I understand, it works by creating the center when you initially touch and then calculates how far your finger moves away from that central point to give you a pretty accurate translation of movement, almost like you were really tilting a joystick. The central location is not fixed to one place, since it disappears as soon as your finger lifts from the screen. This is incredibly helpful when playing a game that requires precise movement control as well as your fingers always finding the stick again. So many times I have died, or lost whatever game I was playing due to my thumbs "drifting" away from where I had the D pad set to because there is no real physical "home" for my thumbs on a touch screen.
Some games came with this built in. The two I know of are Super Mario 64 DS and as I recently found, Dragon Quest 9. With DQ9 I was able to hide the D pad completely and navigate the world map like a dream with this "touchscreen analog" stick feature built in.
Is there any chance we might see something like this for DraStic in the future? Thanks guys!
Example video: Skip to 1:04 to see what I mean
http://www.youtube.com/watch?feature=pl ... YAyyo#t=71