Dolphin Emulator

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Howdareme
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Re: Dolphin Emulator

Post by Howdareme » Thu Sep 19, 2013 3:05 pm

http://www.youtube.com/watch?v=rL5CXQ79V4s

Just double checked this video, 60fps in the menu's, and this is before jit was fixed.

Cloud what are your results in games

Exophase
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Re: Dolphin Emulator

Post by Exophase » Thu Sep 19, 2013 3:20 pm

Yeah, in the menus.. I feel like we're kind of going in circles here >_> It could be going 1000fps in a screen where it's just waiting for you to press start and is updating a couple little 2D images, but that doesn't really mean a lot.

Howdareme
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Re: Dolphin Emulator

Post by Howdareme » Thu Sep 19, 2013 3:56 pm

I see what you mean :mrgreen:

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cloud1250000
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Re: Dolphin Emulator

Post by cloud1250000 » Thu Sep 19, 2013 6:13 pm

ahah well you`re right, it`s still kinda impressive xD I`ve got 25fps in the intro video and 10 fps ingame, actually I`m bottlenecked by my crappy graphic drivers so it should run better then that. Also, I think there`s still some hack in the gles backend that slowdown the game too (work around for crappy gles 3 implementation). And then when this is gonna be fixed, what will bottleneck us will be the jit, which sonic is still working hard on it, fastmem also give a nice speedboost but it gots broken ahah...

Should get atleast another 15fps no?
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Exophase
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Re: Dolphin Emulator

Post by Exophase » Tue Sep 24, 2013 1:38 pm

Someone on the Pandora forums posted a video.. I think this does a good job illustrating what I mean about how variable performance demands can be..

http://www.youtube.com/watch?v=RKymTj0x ... r_embedded

A game can run full speed during a menu or even a cutscene but if it regularly slows to a crawl during gameplay are you going to want to play it?

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cloud1250000
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Re: Dolphin Emulator

Post by cloud1250000 » Wed Sep 25, 2013 1:08 am

there's plenty still plenty of room for optimisation no?
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Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)

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cloud1250000
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Re: Dolphin Emulator

Post by cloud1250000 » Sun Sep 29, 2013 5:21 pm

--Current Mobile device--
Htc one ( *-* ) , Xperia play, Walkman z, Samsung ace IIx (crappy phone)

riptor
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Re: Dolphin Emulator

Post by riptor » Mon Sep 30, 2013 7:12 am

wow, cool, and the next emu from pandora for the android phones are Daphne??? i like Lasergames :D

Exophase
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Re: Dolphin Emulator

Post by Exophase » Mon Sep 30, 2013 10:29 am

cloud1250000 wrote:ahah exophase look this : https://www.youtube.com/watch?v=lqrroQ77Ihc
Let's just say there's a reason why he's recording a time trial and not a normal race. Think about it for a little bit, and you should understand part of why the performance there is so much different from the performance on the S800 video I showed, despite the S800 tending to be a similar speed. Sure, another part of that is probably slowdown due to workarounds in the graphics code to get around bad drivers (and still has a bunch of glitches there), but probably not all of it. If the normal race was about as fast as the time trial they probably would be showing that.

Not that it's not impressive work though..

zxcvbad
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Re: Dolphin Emulator

Post by zxcvbad » Sun Oct 20, 2013 9:56 pm

Exophase, it's definitely becoming much faster and better. This video I've made on snapdragon 800, v45 driver, ES3 backend. Efb copy wasn't on, it does remove glitches from SMS. https://www.youtube.com/watch?v=Y6O3EtTJlJc

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