Search found 93 matches
- Mon Aug 19, 2013 5:21 am
- Forum: Help and Compatibility
- Topic: Compatability xperia
- Replies: 8
- Views: 12819
Re: Compatability xperia
im trying to buy this phone , but im wanna make sure that works (i already paid the app) Guys... he doesn't have the phone to try the app on yet! >pablox.mo : The community isn't very big yet, so I don't think all the devices are represented... In other words no one knows! You might have more luck ...
- Sat Aug 17, 2013 6:50 am
- Forum: Off the Wall
- Topic: Sugetsions for the forum
- Replies: 30
- Views: 41623
Re: Sugetsions for the forum
While I agree that the forum could use some more categories, I'm not sure seeing the size of the community at this time that it wouldn't just fragment the responses and create duplicate questions. It's still mainly a support forum at this point. Maybe device specific forum is good because people don...
- Fri Aug 16, 2013 1:32 pm
- Forum: Help and Compatibility
- Topic: Spirit Tracks mic input still not working
- Replies: 18
- Views: 29614
Re: Spirit Tracks mic input still not working
It sounds like the sample rate might not be set as expected. We may have to do something to deal with this if the right sample rate isn't available - the mic code right now assumes that the capture sample rate will be the same as the output rate. There might be something to this, and that would exp...
- Fri Aug 16, 2013 10:00 am
- Forum: Help and Compatibility
- Topic: My list of compatible games on Xperia Play
- Replies: 6
- Views: 13920
Re: My list of compatible games on Xperia Play
Yep, and also the battery goes way faster than with any other game I've played, apart maybe from the Dead Trigger and the like...
- Fri Aug 16, 2013 8:38 am
- Forum: Off the Wall
- Topic: Stickies
- Replies: 8
- Views: 17478
Stickies
I was just wondering if maybe it'd be clever to sticky the compatibility lists, links to the demo and other feature suggestion thread? They tend to be buried quickly by the flow of people asking random questions...
- Fri Aug 16, 2013 8:18 am
- Forum: Help and Compatibility
- Topic: My list of compatible games on Xperia Play
- Replies: 6
- Views: 13920
Re: My list of compatible games on Xperia Play
Hey, nice post, I myself have succesfully ran (although there might be game breaking bugs further in, but) Disgaea DS Final Fantasy XII RW 9 Hours 9 Persons 9 Doors Radiant Historia Okamiden Hotel Dusk Moon Trace Memory Zelda Phantom Hourglass (plus other ones youve mentionned, obviously) You might ...
- Fri Aug 16, 2013 5:00 am
- Forum: General
- Topic: Several requests
- Replies: 3
- Views: 7186
Re: Several requests
Top one already exists! (when you map your buttons, the last button to map is switch screens. If you're only using touchscreen, on the pause menu the bottom right icon will switch the screen positions while retainingthe layout)
As far as stretching, I'm not sure it would be very readable.
As far as stretching, I'm not sure it would be very readable.
- Fri Aug 16, 2013 4:50 am
- Forum: General
- Topic: Potential new DraStic features?
- Replies: 247
- Views: 362460
Re: Potential new DraStic features?
AsHperson > subreddit would work, is there one already? From what I understand, Drastic is probably coded in C++, I doubt it's made using the Android SDK, which has all that holo functionality, screen resizing, screen orientation etc embeded inside. I wonder how emulators like the oid ones square th...
- Thu Aug 15, 2013 8:39 am
- Forum: Help and Compatibility
- Topic: Will Be Armv6 Port?
- Replies: 21
- Views: 35106
Re: Will Be Armv6 Port?
That doesn't necessarily mean they'll buy the app after that though.
When you look at the play store stats, in less than a week it's already over 10000 downloads. The quality of the app and the access to updates are its best anti piracy features imo. No need to complicate things for the devs.
When you look at the play store stats, in less than a week it's already over 10000 downloads. The quality of the app and the access to updates are its best anti piracy features imo. No need to complicate things for the devs.
- Thu Aug 15, 2013 5:26 am
- Forum: General
- Topic: antialiasing is it possible?
- Replies: 2
- Views: 6889
Re: antialiasing is it possible?
What would be interesting is to know if pixel precise 3D rendering would be possible (I mean pixel precise for the emulator display resolution, not the DS native resolution).
I'm guessing not though.
I'm guessing not though.