Search found 60 matches
- Wed Apr 15, 2015 7:05 pm
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 147127
Re: Higher resolution rendering
just out of curiosity, will AA be implemented along with high res rendering?
- Tue Apr 14, 2015 8:59 pm
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 147127
Re: Higher resolution rendering
Wow that is exciting news! Thanks Exophase and Lordus! I can't wait.Exophase wrote:So, the implementation is more or less done. Although I'm sure there will still be things to fix and add. Lordus is testing it in Android now. Hope to have videos and some performance comparisons up soon.
- Sun Feb 22, 2015 7:07 am
- Forum: General
- Topic: Pokemon black 2 crash
- Replies: 18
- Views: 33133
Re: Pokemon black 2 crash
I updated the beta today (build 62), could you please test if that fixes the performance issues for you when using 32-bit rendering? can't vouch for others but in my case, with a device running lollipop with an adreno chip, pokemon black 2 wouldn't even start in build 61 but build 62 seems to be fi...
- Sun Feb 22, 2015 6:50 am
- Forum: Help and Compatibility
- Topic: DraStic Glitch Repository
- Replies: 209
- Views: 1192489
Re: DraStic Glitch Repository
I have a couple of controllers that have a touchpad, such as the dualshock 4 and the ipega pg9028. In DraStic, it appears that whenever I set the right analog input to fps mode, and simultaneously use the gamepad's touchpad for mouse input, the direction buttons get stuck pushing [down]+[right] in w...
- Thu Feb 05, 2015 7:54 pm
- Forum: General
- Topic: Pokemon black 2 crash
- Replies: 18
- Views: 33133
Re: Pokemon black 2 crash
Is auto-trim on? If not try turning it on. Lordus says he can't reproduce this, but I know there have been issues with 512MB ROMs on some devices that are mitigated if you trim. It's also possible that it's an issue which doesn't happen with a different ROM, either because of some compatibility iss...
- Thu Feb 05, 2015 12:53 am
- Forum: Help and Compatibility
- Topic: Spider man-shattered dimensions crash after first boss
- Replies: 5
- Views: 8059
Re: Spider man-shattered dimensions crash after first boss
I can confirm that this game has been working flawlessly on my device(s) using the latest BETA. I was able to play it from beginning to end without any problem, reaching 100% in progress.
Thanks, Exo!
Thanks, Exo!
- Thu Feb 05, 2015 12:48 am
- Forum: General
- Topic: Pokemon black 2 crash
- Replies: 18
- Views: 33133
Re: Pokemon black 2 crash
This may or may not be related but I am seeing black screens, too, testing this game on the latest BETA build 61. Enable cheats turned off, skip frame set to none, multithreaded 3D rendering turned off, not using any savestates or even any in-game saves, same result. Steps to repro: 1. start a new g...
- Mon Feb 02, 2015 8:11 pm
- Forum: General
- Topic: New version, maybe?
- Replies: 37
- Views: 48653
Re: New version, maybe?
Yes, it's working again for me in build 60. Thank you so much!Lordus wrote: ...
I found a potential problem and made some changes, could you try if it works for you in the new beta (build 60)?
Do you mind if I asked what was changed?
- Sun Feb 01, 2015 10:45 pm
- Forum: General
- Topic: New version, maybe?
- Replies: 37
- Views: 48653
Re: New version, maybe?
Hi, Just wanted to report that in build 59, the simulate touchscreen with right analogue doesn't crash DraStic anymore, but it still doesn't seem to work like it used to, i.e., games don't respond to right stick input much at all. :/ I am not sure what's happening there. The code for this feature h...
- Sun Feb 01, 2015 4:53 am
- Forum: General
- Topic: New version, maybe?
- Replies: 37
- Views: 48653
Re: New version, maybe?
Hi, Just wanted to report that in build 59, the simulate touchscreen with right analogue doesn't crash DraStic anymore, but it still doesn't seem to work like it used to, i.e., games don't respond to right stick input much at all. :/ Also, in Golden Sun battle sequences, there are some minor graphic...