Search found 38 matches
- Fri May 01, 2015 10:57 am
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 149362
Re: Higher resolution rendering
Hmm is it me or pokemon games feel like they run on a real ds now with the hd option on i cant explain it well without the hd option the graphics didnt felt right when i moved it was like the 3d overworld was glitching now its not... could frameskip being on cause this?
- Thu Apr 30, 2015 12:40 am
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 149362
Re: Higher resolution rendering
Used very low sound latency 69 build 512 mb ram 1.2ghz dual cpu Hq with hd looked best imo my eyes fell in love with it :D Fps very low with no frameskip as you can see i get 50% and with some frameskip values game can almost be played like in full speed but hurts my brain just by looking at it neve...
- Thu Apr 30, 2015 12:34 am
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 149362
Re: Higher resolution rendering
Some screens
- Wed Apr 29, 2015 5:31 pm
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 149362
Re: Higher resolution rendering
Wow the difference in the image was huge in pokemon diamond with build 69 too bad my 512 ram 1.2 ghz poor lg almost got fried xD Nah kidding the fps dropped decently but game now looks like its played on real ds or better. and with filters even better image! Cant wait this to get in a stable release...
- Wed Apr 29, 2015 7:43 am
- Forum: General
- Topic: Glitch in Pokemon Black
- Replies: 4
- Views: 8040
Re: Glitch in Pokemon Black
By the way which one is better , Black Kyurem or White Kyurem? I know its not a pokemon forum , but please answer. Vs other players black kyurem but for singleplayer idk never played bw 1 or 2 A good build for black kyurem i used was: Adamant nature Choise Scarf Item EVS: 252 Attack/150-252 Speed/r...
- Thu Mar 19, 2015 7:07 pm
- Forum: Help and Compatibility
- Topic: Picross 3D (right, it's not Pokémon ;) )
- Replies: 11
- Views: 16599
Re: Picross 3D (right, it's not Pokémon ;) )
Hi, I just started playing this and realized that the invisible wireframe issue is still not fixed. I respectfully ask if the fix is still planned. Try the current beta, it has edge marking implemented. The full release should be out very soon (few days at most), assuming I don't find more issues. ...
- Thu Mar 19, 2015 4:25 pm
- Forum: Help and Compatibility
- Topic: Emulator works. But sluggish
- Replies: 6
- Views: 10678
Re: Emulator works. But sluggish
Did you purchase the emulator off of the Play store? If not, that's your problem. It's not free, cracked versions break it. Hows that true when i didnt had money on google play i pirated the emu and it worked 100% same as the bought version i use now -_- You can even find the latest beta on google ...
- Wed Mar 04, 2015 6:21 pm
- Forum: General
- Topic: Transferred playstore version
- Replies: 6
- Views: 8769
Re: Transferred playstore version
There's not much we can do on that one, other than rooting your device to which your parents frown upon. It would've been easier if it wasn't for Amazon's policy of disallowing emulation software on their app store. Even if it were on Amazon's app store, I would have to buy it again. WHY CAN'T ALL ...
- Sat Feb 28, 2015 7:46 pm
- Forum: General
- Topic: Gengar,Pokemon Diamond
- Replies: 31
- Views: 43809
Re: Gengar,Pokemon Diamond
Testing and fixing/investigating any remaining issues. I don't plan on adding new features to the next official version, going to save working on new stuff for the betas after that. Not a bug but something small the Instructions help section is missing the explanation of the disable edge option And...
- Fri Feb 27, 2015 11:34 am
- Forum: General
- Topic: Gengar,Pokemon Diamond
- Replies: 31
- Views: 43809
Re: Gengar,Pokemon Diamond
Upgrading my answer to "yes." It's implemented and for the most part tested, just needs a bit more testing before making it into the next beta. It'll probably be released tomorrow. Right now it works by putting files named <rom name>.gba and <rom name>.sav in the slot2 directory. Or if those aren't...