Search found 93 matches
- Wed Aug 21, 2013 5:52 am
- Forum: General
- Topic: Battery Issues
- Replies: 17
- Views: 27712
Re: Battery Issues
Why? You'd want to know if you need to charge, no?
- Wed Aug 21, 2013 5:51 am
- Forum: General
- Topic: rom not worked in drastic
- Replies: 5
- Views: 12169
Re: rom not worked in drastic
I've had this happen to me too on FFXII RW, without 3D threading too. I was thinking it could be related to video and frameskip (for interlaced video).
I've been able to run Moon too, what is it that didn't work?
I've been able to run Moon too, what is it that didn't work?
- Wed Aug 21, 2013 5:47 am
- Forum: General
- Topic: Battery Issues
- Replies: 17
- Views: 27712
Re: Battery Issues
Disgaea has a setting to have the battery (four bars) displayed at all times. It shows one at the moment.
Is there any in game consequences to that? I haven't noticed any so far.
Would it be possible to read the actual battery level of the device the emulator runs on? Now that would be awesome.
Is there any in game consequences to that? I haven't noticed any so far.
Would it be possible to read the actual battery level of the device the emulator runs on? Now that would be awesome.
- Wed Aug 21, 2013 5:42 am
- Forum: Help and Compatibility
- Topic: Fixes
- Replies: 5
- Views: 8785
Re: Fixes
Are there plans for a device-independent consistent layout (usings dps instead of pixels for measurements)? I've noticed it's really crammed on small to middle screens but there's lots of empty space on tablets...
- Wed Aug 21, 2013 5:40 am
- Forum: General
- Topic: we should make a thread of Playable games
- Replies: 17
- Views: 25267
Re: we should make a thread of Playable games
Also, it seems it would be quicker to make a thread of unplayable ones, quite frankly...
- Wed Aug 21, 2013 5:16 am
- Forum: Help and Compatibility
- Topic: Zelda Phantom Hourglass dungeons
- Replies: 4
- Views: 7840
Re: Zelda Phantom Hourglass dungeons
With the latest version, on my old Xperia Play not overclocked, I don't have this problem at all if the rom is unzipped. That's also the case for most games that have occasional stutter.
You might want to consider that until it's improved!
You might want to consider that until it's improved!
- Mon Aug 19, 2013 6:18 am
- Forum: General
- Topic: Moving The Menu Button
- Replies: 9
- Views: 17585
Re: Moving The Menu Button
I guess there could be a setting for it indeed. But like I said, it also needs to not let touches through. The weirdest is that I actually have the option ticked off, so touches wouldn't go through any of the other on screen buttons. I have hardware buttons though so they don't show up. I personnall...
- Mon Aug 19, 2013 6:12 am
- Forum: General
- Topic: [Suggestion]Game management
- Replies: 4
- Views: 9168
Re: [Suggestion]Game management
I like the "image icon" idea! In the same line of thoughts, it would be great if opening a game from any file explorer or through a desktop shortcut was possible.
- Mon Aug 19, 2013 5:57 am
- Forum: General
- Topic: Moving The Menu Button
- Replies: 9
- Views: 17585
Re: Moving The Menu Button
Yeah but it becomes hard to reach quickly (it's useful to being able to freeze a game at any time if you want to save or whatever) and also lots of games have useful info displayed at the top, for some reason. Also, if the touches go through it when it's at the bottom, it would do the same when it's...
- Mon Aug 19, 2013 5:45 am
- Forum: General
- Topic: Moving The Menu Button
- Replies: 9
- Views: 17585
Re: Moving The Menu Button
The current problem is mainly that screen touches go through that button, and can be a pain (like in Zelda, you point link to walk down everytime you try to open the menu if you're playing fullscreen). One thing that could be really good is to separate the settings for disable back and disable menu....