Interesting. I've just started learning about GLSL shaders. It is probably something to do with the texture resolution calculations. I'll take a look at it.ericbazinga wrote: Cool. I like this shader, the game looks less emulated when it's on. Looks great in landscape mode but not portrait.
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Hi all, I've ported over a TV scanline shader from emulator-shaders . Just unzip the two files into /Storage/DraStic/shaders/ and then access it via Options > Video > Filter If you want to tweak the strength of the scanlines change the following code values const float base_brightness = 0.95; const ...