Search found 263 matches

by Fefo
Fri Sep 25, 2020 4:59 pm
Forum: General
Topic: Shaders
Replies: 92
Views: 1341091

Re: Shaders

Can these be converted (back?) to glsl? Looking for a way to use them anywhere else, mostly cocos2d for the jokes.
by Fefo
Sat Sep 19, 2020 10:06 am
Forum: Help and Compatibility
Topic: Font rendering issues in Shin Megami Tensei Strange Journey
Replies: 0
Views: 13233

Font rendering issues in Shin Megami Tensei Strange Journey

Strange Journey has a similar, perhaps the same, Issue as some Etrian Odyssey games due to how they render text. Been a while since I played EO so I don`t remember issues there, but in SMT it happens on both native and 2x in various parts, and it`s noticeable as soon as you start the game with the ...
by Fefo
Fri Jul 17, 2020 10:31 pm
Forum: Help and Compatibility
Topic: White gradients became grey (images included).
Replies: 12
Views: 93424

Re: White gradients became grey (images included).

Had this happen since the last update, along with odd artifacts on some effects like below. I'll test without hi-res and multithread, but it doesn't work on the example.

Also reported here: https://drastic-ds.com/viewtopic.php?f=5&t=8605&p=26329#p26329

https://images2.imgbox.com/78/f4/kqOCZtA6_o ...
by Fefo
Wed Feb 19, 2020 10:18 pm
Forum: General
Topic: Full release 2.5.2.0a
Replies: 6
Views: 204949

Re: Full release 2.5.2.0a

Found another issue with broken fog on Pokemon Black 2, both with/without scaling/multithread. Seems to be affected by height; as you go up in this map and the fog thickens you can see the bars coming down.

http://imgbox.com/g/1ObxOXOLQn
by Fefo
Thu Jan 09, 2020 7:07 am
Forum: General
Topic: Full release 2.5.2.0a
Replies: 6
Views: 204949

Re: Full release 2.5.2.0a

Could you reproduce the broken flash effects? Easy to notice on Black 2 battle intro but it also happens on DQ9. Not playing anything else right now so I could only test those.
by Fefo
Wed Dec 18, 2019 10:08 am
Forum: General
Topic: Beta release version 2.5.2.0a
Replies: 33
Views: 298400

Re: Beta release version 2.5.2.0a

For the record, so far the only graphical bugs I found was with flash/fade effects, very clear in Black 2 battle intro, but also seen in the last hit flash on DQ9 bosses, and some odd lines during an "diving into clouds" animation on DQ9. Happened only once, making it harder to test on the fly.
by Fefo
Mon Dec 02, 2019 1:52 pm
Forum: General
Topic: Beta release version 2.5.2.0a
Replies: 33
Views: 298400

Re: Beta release version 2.5.2.0a

Last update solved what's been reported so far. I noticed a graphic bug during a transition in DQ9, I'll try to record it later.
by Fefo
Thu Nov 28, 2019 7:21 am
Forum: General
Topic: Beta release version 2.5.2.0a
Replies: 33
Views: 298400

Re: Beta release version 2.5.2.0a

Sorry for doubleposting.


Bom, sou grato por esse projeto maravilhoso e continuo a testa-lo cada dia. Minha dúvida seria sobre o sistema o wi-fi dele. Voce planeja faze-lo funcionar algum dia? Obrigado


Se eles abrirem o código com uma licença compatível pode ser possível adaptar o wifi de ...
by Fefo
Thu Nov 28, 2019 6:33 am
Forum: General
Topic: Beta release version 2.5.2.0a
Replies: 33
Views: 298400

Re: Beta release version 2.5.2.0a


Can you enable private messages on the forum/add me as a friend so I can send you a test version?


Done. Mods and admins should be able to do it regardless, ask them to change your user.

Found an issue with depth effects, the fog is cut in vertical bars. Couldn't attach any prints from my phone ...
by Fefo
Tue Nov 26, 2019 7:41 pm
Forum: General
Topic: Beta release version 2.5.2.0a
Replies: 33
Views: 298400

Re: Beta release version 2.5.2.0a

The 16-bit issue is widespread from my tests.

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Tried a few games quickly and found no issues at all, maybe a little shimmering I didn't notice before but I can't be sure without comparing. Performance on Pokemon Black 2 and Dragon Quest IX is slightly improved, about 10-20% faster unthrottled ...