Shaders

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jdgleaver
Posts: 8
Joined: Wed Mar 14, 2018 6:05 am

Re: Shaders

Postby jdgleaver » Thu Mar 29, 2018 5:01 am

I've attached another very simple 'scanline' shader, based on lcd3x. I don't think it's quite as good as the 'zfast_lcd' one I posted earlier, but this shader has the benefit that it scales well on low resolution screens (i.e. 720p). Compared with lcd3x, it has the following differences/advantages:

- It omits the 3-band colour separation (this RGB effect is clever, but I find it very uncomfortable on the eyes - it always gives me a headache...)

- Scanlines are aligned *between* pixel rows (in lcd3x, they are offset to the bottom/right edge of each row)

- It automatically supports 'High-Resolution 3D rendering' ON or OFF

- I've included versions with and without NDS colour correction (I would recommend using the 'nds_color' version!)

Enjoy :D
Attachments
drastic_lcd1x.zip
lcd1x shader
(3.53 KiB) Downloaded 126 times
Revildaron
Posts: 12
Joined: Sat Mar 24, 2018 10:26 am

Re: Shaders

Postby Revildaron » Sun Apr 01, 2018 1:51 pm

;)
jdgleaver wrote:I've attached another very simple 'scanline' shader, based on lcd3x. I don't think it's quite as good as the 'zfast_lcd' one I posted earlier, but this shader has the benefit that it scales well on low resolution screens (i.e. 720p).


Can you modiefied
drastic_zfast_lcd shader to low resolution screens (i.e. 720p)
Because it look great in landscape mode x3 but portait x3 nt working properly
I think by lower res can fix it...
Attachments
Screenshot_2018-04-02-01-43-06.png
Screenshot_2018-04-02-01-43-06.png (403.88 KiB) Viewed 969 times
Revildaron
Posts: 12
Joined: Sat Mar 24, 2018 10:26 am

Re: Shaders

Postby Revildaron » Fri Apr 06, 2018 5:52 am

Revildaron wrote:
;)
jdgleaver wrote:I've attached another very simple 'scanline' shader, based on lcd3x. I don't think it's quite as good as the 'zfast_lcd' one I posted earlier, but this shader has the benefit that it scales well on low resolution screens (i.e. 720p).


Can you modiefied
drastic_zfast_lcd shader to low resolution screens (i.e. 720p)
Because it look great in landscape mode x3 but portait x3 nt working properly
I think by lower res can fix it...


Nevermind finally i have found solution while modified drastic_zfast_lcd and this look great using potrait mode x3 :P :P :P :P yay..

Screenshot_2018-04-06-17-43-16.png
Screenshot_2018-04-06-17-43-16.png (298.28 KiB) Viewed 838 times
Azeon
Posts: 4
Joined: Fri Sep 18, 2015 9:37 am

Re: Shaders

Postby Azeon » Tue May 08, 2018 8:55 am

Can someone help me ?
I cannot use any shaders with scanlines, it says "Failed to load XXXX, using fallback."

I tried to reinstall the app and also gave all permissions, still not working.

My device is a Mi6 and other emulators (Like the ones from Robert Broglia) works fine with scanlines.

EDIT: I downloaded the scanlines.dsd from @Xperia86 and the scanlines are working, however the other shaders from this topic are not working (such as lcd1x NDs Color).
taikixrosheart
Posts: 2
Joined: Sun May 27, 2018 2:17 pm
Contact:

Re: Shaders

Postby taikixrosheart » Sun May 27, 2018 2:47 pm

Revildaron wrote:
Revildaron wrote:
;)
jdgleaver wrote:I've attached another very simple 'scanline' shader, based on lcd3x. I don't think it's quite as good as the 'zfast_lcd' one I posted earlier, but this shader has the benefit that it scales well on low resolution screens (i.e. 720p).


Can you modiefied
drastic_zfast_lcd shader to low resolution screens (i.e. 720p)
Because it look great in landscape mode x3 but portait x3 nt working properly
I think by lower res can fix it...


Nevermind finally i have found solution while modified drastic_zfast_lcd and this look great using potrait mode x3 :P :P :P :P yay..

Screenshot_2018-04-06-17-43-16.png

Please share youre shaders modifiee , thank you :)
Nexus1999
Posts: 50
Joined: Thu Aug 31, 2017 9:46 am

Re: Shaders

Postby Nexus1999 » Fri Jun 08, 2018 11:38 pm

shaders.zip
(126.14 KiB) Downloaded 29 times

Includes corrected scanline.dsd by xperia64, aaContrast, NatAA, & Toon +Dot, & +SABR v3.0 Optimized LQ.

Reverse Super FXAA +aaContrast, +NatAA, & +Toon.

Super FXAA +aaContrast, +NatAA, & +Toon.

Super SMAA +aaContrast, +NatAA, & +Toon.

Dot filter is an overlay that provides antialiasing & the optical illusion of higher resolution, from interlacing. Like other filter overlays such as CRT, Scanlines & LCD. Dot being the smoothest of these.

The files in the smaa folder within DraStic by default are included. As well as directed to. As specified in the respective .dfx files of Super SMAA. To be one less storage level closer during use for a minor performance increase. Same with fxaa_luma.dsd for Reverse Super FXAA & Super FXAA.

In Super SMAA's .dfx files, diagnol detection is enabled. Along with smaa preset low & medium. Instead of only high & ultra. Does a better job at smoothing 3D diagnols & edges than other shaders currently available for DraStic.

Super FXAA smooths out 2D & 3D by blurring subpixels. Gos well with 3D side scrollers & 3D fighters.

Reverse Super FXAA sharpens up subpixels & illuminates details. Increasing visibility. Looks good on any game, if you like sharpness.

The SABR ones are meant for upscaling 2D heavy games. The effect is 100% with Hi Res 3D turned off, but off will lessen 3D clarity in 2D & 3D mixed games. 50% with Hi Res 3D on.

The SABR shaders included are the 3x full version. Just renamed by removing 3x(Full) for simplicity. Renamed Cartoon shaders, their dfx & dsd files, to toon for simplicity. As well as nataa to NatAA. Renamed aacolour.dsd to aacontrast.dsd. Then edited rgb color channel intensity to 1.15 & contrast to 1.3 . Those values & saturation can be changed to your likeing.
Last edited by Nexus1999 on Sun Jun 17, 2018 11:00 am, edited 3 times in total.
rokusu
Posts: 1
Joined: Thu Jun 14, 2018 9:59 pm

Re: Shaders

Postby rokusu » Thu Jun 14, 2018 10:08 pm

I've tweaked a bit of this one with my personal taste. Let me share maybe someone will like it.

Image

all credits to the original creator.
Attachments
zfast_lcd 720p.rar
(1.89 KiB) Downloaded 25 times

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