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Permanent animation errors in desmume

Posted: Wed May 03, 2017 3:29 pm
by randomguy456
HI, Every time I play in fast mode in pkmn black and pkmn black 2 there are animation errors in pokemon games and animations of the game, in normal mode everything looks good, but when I pass my sav to the desmume of the pc, errors Of animation remain, there is some way that these errors in the desmume do not appear. Excuse my English, I use a translator. :geek: :roll:

Re: Permanent animation errors in desmume

Posted: Thu May 04, 2017 8:39 am
by ericbazinga
randomguy456 wrote:HI, Every time I play in fast mode in pkmn black and pkmn black 2 there are animation errors in pokemon games and animations of the game, in normal mode everything looks good, but when I pass my sav to the desmume of the pc, errors Of animation remain, there is some way that these errors in the desmume do not appear. Excuse my English, I use a translator. :geek: :roll:
Have you tried not using fast forward?

Re: Permanent animation errors in desmume

Posted: Fri May 05, 2017 4:53 pm
by kaikun97
Not sure how the animations not playing got carried over.

More likely you turned the "Battle Scene" option off in the game settings which is the setting for playing animations.

As for playing in fast forward, bear in mind that frames may be skipped so your device can keep up depending on how powerful it is. If its a slower device then the game will run less smoothly in fast forward and you may not be seeing the animations properly.

Re: Permanent animation errors in desmume

Posted: Sat May 13, 2017 6:37 pm
by randomguy456
kaikun97 wrote:Not sure how the animations not playing got carried over.

More likely you turned the "Battle Scene" option off in the game settings which is the setting for playing animations.

As for playing in fast forward, bear in mind that frames may be skipped so your device can keep up depending on how powerful it is. If its a slower device then the game will run less smoothly in fast forward and you may not be seeing the animations properly.

This happens every time I play in desmume
https://ibb.co/gvFwvk
https://ibb.co/dZ3iak
https://ibb.co/ismfMQ

The sav is from drastic

Re: Permanent animation errors in desmume

Posted: Sun May 14, 2017 5:27 pm
by kaikun97
randomguy456 wrote:
kaikun97 wrote:Not sure how the animations not playing got carried over.

More likely you turned the "Battle Scene" option off in the game settings which is the setting for playing animations.

As for playing in fast forward, bear in mind that frames may be skipped so your device can keep up depending on how powerful it is. If its a slower device then the game will run less smoothly in fast forward and you may not be seeing the animations properly.

This happens every time I play in desmume
https://ibb.co/gvFwvk
https://ibb.co/dZ3iak
https://ibb.co/ismfMQ

The sav is from drastic
It looks more like an Emulation error.
If you are playing in fast forward mode then these graphical errors are typical especially for the Pokemon games because they are being run too fast for some animations to display correctly (most likely not being able to display them fast enough).

Have you tried playing the game from the start without using the save file from drastic?

Re: Permanent animation errors in desmume

Posted: Mon May 15, 2017 9:42 pm
by randomguy456
kaikun97 wrote:
randomguy456 wrote:
kaikun97 wrote:Not sure how the animations not playing got carried over.

More likely you turned the "Battle Scene" option off in the game settings which is the setting for playing animations.

As for playing in fast forward, bear in mind that frames may be skipped so your device can keep up depending on how powerful it is. If its a slower device then the game will run less smoothly in fast forward and you may not be seeing the animations properly.

This happens every time I play in desmume
https://ibb.co/gvFwvk
https://ibb.co/dZ3iak
https://ibb.co/ismfMQ

The sav is from drastic
It looks more like an Emulation error.
If you are playing in fast forward mode then these graphical errors are typical especially for the Pokemon games because they are being run too fast for some animations to display correctly (most likely not being able to display them fast enough).

Have you tried playing the game from the start without using the save file from drastic?


It works perfect desmume , There is only problem when I use the drastic save file
But as the save file is drastic, there are always those emulation errors :|

Re: Permanent animation errors in desmume

Posted: Mon May 15, 2017 9:44 pm
by randomguy456
randomguy456 wrote:
kaikun97 wrote:
randomguy456 wrote:

This happens every time I play in desmume
https://ibb.co/gvFwvk
https://ibb.co/dZ3iak
https://ibb.co/ismfMQ

The sav is from drastic
It looks more like an Emulation error.
If you are playing in fast forward mode then these graphical errors are typical especially for the Pokemon games because they are being run too fast for some animations to display correctly (most likely not being able to display them fast enough).

Have you tried playing the game from the start without using the save file from drastic?


It works perfect desmume , There is only problem when I use the drastic save file
But as the save file is drastic, there are always those emulation errors :|

There is simply something that fails with the drastic save file on the Desmume, without using fast mode in any of the two emulators

Re: Permanent animation errors in desmume

Posted: Mon May 15, 2017 11:31 pm
by Exophase
There are graphical glitches because fast-forward skips frames, and some graphical effects like the battle transition won't work correctly if frames are skipped.

In DraStic I tried to make a heuristic to not skip frames that I thought would be critical for effects but it's really hard to develop something that actually works reliably for all games. It's possible to make it so that no frames that could be used later are skipped, but that'd result in a lot of unskippable frames for some games. But I've still wanted to make this an option.

You can however use the manual > 100% speed setting and turn off frameskip, but the device might not be fast enough to keep up.

There's little chance that DeSmuME is having problems only because it's using a save created by DraStic, unless somehow cheats put it in a weird state.

Re: Permanent animation errors in desmume

Posted: Tue May 16, 2017 9:18 am
by randomguy456
Exophase wrote:There are graphical glitches because fast-forward skips frames, and some graphical effects like the battle transition won't work correctly if frames are skipped.

In DraStic I tried to make a heuristic to not skip frames that I thought would be critical for effects but it's really hard to develop something that actually works reliably for all games. It's possible to make it so that no frames that could be used later are skipped, but that'd result in a lot of unskippable frames for some games. But I've still wanted to make this an option.

You can however use the manual > 100% speed setting and turn off frameskip, but the device might not be fast enough to keep up.

There's little chance that DeSmuME is having problems only because it's using a save created by DraStic, unless somehow cheats put it in a weird state.
I do not use cheats ,
Can you try to pass a drastic save file to desmume? To know if it is a rare problem or not, this of emulation errors , for example with black pkmn only when starting in the beginning when battling.