Transparencies slow down the emulation

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Lortropic
Posts:10
Joined:Thu Aug 15, 2013 7:08 am
Transparencies slow down the emulation

Post by Lortropic » Wed Aug 21, 2013 9:45 am

I conclude that transparencies slows down the emulation. The game "Super Monkey Ball" goes OK (a 3D world) until the monkey appears in his transparent ball.

Zelda Phantom runs well until you speak to a person or read a letter. Then a transparent square appears with a text animation and the game slows down (but the emulation speed is recovered when the text annimation ends).

Exophase
Posts:1716
Joined:Mon Aug 05, 2013 9:08 pm

Re: Transparencies slow down the emulation

Post by Exophase » Wed Aug 21, 2013 8:48 pm

I don't know about Super Monkey Ball but the slowdown in Phantom Hourglass has nothing to do with graphics, and will be remedied next version.

Lortropic
Posts:10
Joined:Thu Aug 15, 2013 7:08 am

Re: Transparencies slow down the emulation

Post by Lortropic » Thu Aug 22, 2013 9:08 am

Thank you for the information.

Lortropic
Posts:10
Joined:Thu Aug 15, 2013 7:08 am

Re: Transparencies slow down the emulation

Post by Lortropic » Sat Aug 24, 2013 1:02 pm

I want to inform that version 2.1.4a goes OK in both games (zelda and Super monkey ball)

Exophase
Posts:1716
Joined:Mon Aug 05, 2013 9:08 pm

Re: Transparencies slow down the emulation

Post by Exophase » Sat Aug 24, 2013 1:47 pm

Lortropic wrote:I want to inform that version 2.1.4a goes OK in both games (zelda and Super monkey ball)
Nice, thanks.

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