I conclude that transparencies slows down the emulation. The game "Super Monkey Ball" goes OK (a 3D world) until the monkey appears in his transparent ball.
Zelda Phantom runs well until you speak to a person or read a letter. Then a transparent square appears with a text animation and the game slows down (but the emulation speed is recovered when the text annimation ends).
Transparencies slow down the emulation
Re: Transparencies slow down the emulation
I don't know about Super Monkey Ball but the slowdown in Phantom Hourglass has nothing to do with graphics, and will be remedied next version.
Re: Transparencies slow down the emulation
Thank you for the information.
Re: Transparencies slow down the emulation
I want to inform that version 2.1.4a goes OK in both games (zelda and Super monkey ball)
Re: Transparencies slow down the emulation
Nice, thanks.Lortropic wrote:I want to inform that version 2.1.4a goes OK in both games (zelda and Super monkey ball)