Android KitKat switching to ART runtime. Can't run anything.

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Viche
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Joined:Tue Nov 05, 2013 6:58 am
Android KitKat switching to ART runtime. Can't run anything.

Post by Viche » Tue Nov 05, 2013 7:13 am

Hi there,

I have just switched from using the Dalvik android runtime to using ART on my nexus 5 running 4.4.

Whenever I try to load any game it crashes the app and takes me back to the home screen. (Full on force quit.)
I've tried 4 different games.

Thoughts?

EDIT: Can confirm it's the switch, I switched back to Dalvik and it was fine. I assume google intend on rolling out ART in the near future or they wouldn't have put it in the developer options. So I assume you guys are going to have to support it sooner or later :P

Viche
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Re: Android KitKat switching to ART runtime. Can't run anyth

Post by Viche » Fri Nov 15, 2013 8:06 am

nothing? Is anyone looking into this?

Jay Haru
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Location:Pasig, Philippines

Re: Android KitKat switching to ART runtime. Can't run anyth

Post by Jay Haru » Fri Nov 15, 2013 9:00 am

why are you even complaining if you know it doesnt work in ART mode? its something experimental and yet you treat it as something more than that. Just switch it to dalvik and presto, no problems.

The android dev knows the issue (and is quite annoyed already with similar reports) and will look into it once he gets an update on his devices.
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awk
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Re: Android KitKat switching to ART runtime. Can't run anyth

Post by awk » Fri Nov 15, 2013 3:33 pm

For what it's worth, I read that art had things working a bit tighter than dalvik but that for that reason, apps that used some exploits weren't working (what'sapp is one of these too). Google plans on putting these exploits back in later to ensure maximum compatibility. So it seems it's not up to the devs to fix that one!

Infinitelyblank
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Joined:Wed Sep 04, 2013 3:46 pm

Re: Android KitKat switching to ART runtime. Can't run anyth

Post by Infinitelyblank » Sat Nov 16, 2013 2:07 pm

The runtime straight up gives you a warning that things aren't going to work when you enable it dude, a lot of code that works in dalvik won't properly verify because everything about ART is experimental right now.

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spajdr
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Re: Android KitKat switching to ART runtime. Can't run anyth

Post by spajdr » Sat Nov 16, 2013 2:36 pm

Waiting patiently for ART support.
Google Nexus 7 2013 32GB LTE

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beansta
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Re: Android KitKat switching to ART runtime. Can't run anyth

Post by beansta » Sat Nov 16, 2013 10:10 pm

The ART runtime environment itself is very experimental, and therefore might not work anyway.
Devices running Android:

- Samsung Galaxy Note 4 (CM12.1, overclocked, undervolted)
- Asus Nexus 7 2013 (Stock Marshmallow...to play Pokemon GO on...)
- Tenfifteen QW09 SmartWatch (Kitkat)
- Fujitsu Lifebook T4410 Touchscreen Laptop (Remix OS 3.0)

Jay Haru
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Location:Pasig, Philippines

Re: Android KitKat switching to ART runtime. Can't run anyth

Post by Jay Haru » Sun Nov 17, 2013 12:31 am

beansta wrote:The ART runtime environment itself is very experimental, and therefore might not work anyway.
The annoying part is that people are treating this experimental option as 'the future' when its not even set in stone. people from play are even rating the app 1 or 2 * coz of it. i would call them stupid but it seems too high an honor to call them that.
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spajdr
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Re: Android KitKat switching to ART runtime. Can't run anyth

Post by spajdr » Tue Nov 19, 2013 2:08 pm

Just for info, today patch change nothing.
(Not sure, what was fixed anyway).
Google Nexus 7 2013 32GB LTE

Wis
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Joined:Thu Jan 23, 2014 4:25 am

Re: Android KitKat switching to ART runtime. Can't run anyth

Post by Wis » Thu Jan 23, 2014 4:36 am

I've been using DrAstic for a week and did not even know there was a problem with ART.
Guess it's been fixed now (by you or Google). Thanks in any case. ^__^

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