Drastic on the Nintendo Switch?

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PatchAdams
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Drastic on the Nintendo Switch?

Postby PatchAdams » Wed Jan 31, 2018 11:47 pm

@exophase Would you consider porting you Drastic Emulator to the Switch?
The Switch is slowly starting to pick up the pace when it come to Emulators running on it. So far there are basic Retroarch Cores running but soon hopefully more. :)
Seeing Drastic running on the Raspberry Pi2/3 it would be really nice to have it running on the Switch too :)

Thanks.
#Shake
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Re: Drastic on the Nintendo Switch?

Postby #Shake » Fri Feb 02, 2018 5:21 pm

That would be awesome
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huckleberrypie
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Re: Drastic on the Nintendo Switch?

Postby huckleberrypie » Wed Feb 07, 2018 9:19 pm

Considering the Switch is essentially a glorified Tegra X1 tablet with Mario on it, I don't see why it wouldn't run Drastic. The issue here I think is with distribution.
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emulatorLowdown
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Re: Drastic on the Nintendo Switch?

Postby emulatorLowdown » Thu Feb 08, 2018 5:37 pm

This would be awesome, I really hope to see Drastic on the Switch.

We have Yuzu so I can't see why not.
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ericbazinga
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Re: Drastic on the Nintendo Switch?

Postby ericbazinga » Mon Feb 12, 2018 4:42 pm

Well, obviously the Switch would need to be hacked before a homebrew port of DraStic could be developed. Thankfully, this has already been accomplished: https://arstechnica.com/gaming/2018/02/ ... n-console/
However, the hack isn't available to the public, not to mention the homebrew community on the Switch is tiny. Sure, we have some emulators running, but we don't have a standardized program launcher (a la Homebrew Channel) or a hack that doesn't involve either keeping your Switch on firmware version 3.0.0 or hacking apart a JoyCon. Fail0verflow's future-proof Switch hack is ingenious to say the least, but it's also too complicated for your average Joe. For example, hacking the Wii was super easy, as all you needed was some files on an SD card and a compatible game.
My point is, maybe we should wait until the Switch homebrew community becomes larger.

As for coding the port, the only way I know you could start coding a Switch game (other than building it within a commercial engine such as Unity or Unreal) would be by using Yuzu (https://yuzu-emu.org/), an experimental Switch emulator. However, Yuzu is well in its infancy, and can't run most commercial Switch games. (It can boot some, but can't render any actual 3D graphics just yet.) If you used Yuzu to develop DraStic, it would be massively under-powered and probably wouldn't be able to boot much. And you'd be coding an emulator within an already incomplete emulator, so if something went wrong, you wouldn't be able to tell if the issue is with DraStic or Yuzu.

Long story short, we should probably wait.
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PatchAdams
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Re: Drastic on the Nintendo Switch?

Postby PatchAdams » Tue Feb 13, 2018 8:58 am

ericbazinga wrote:Well, obviously the Switch would need to be hacked before a homebrew port of DraStic could be developed. Thankfully, this has already been accomplished: https://arstechnica.com/gaming/2018/02/ ... n-console/
However, the hack isn't available to the public, not to mention the homebrew community on the Switch is tiny. Sure, we have some emulators running, but we don't have a standardized program launcher (a la Homebrew Channel) or a hack that doesn't involve either keeping your Switch on firmware version 3.0.0 or hacking apart a JoyCon. Fail0verflow's future-proof Switch hack is ingenious to say the least, but it's also too complicated for your average Joe. For example, hacking the Wii was super easy, as all you needed was some files on an SD card and a compatible game.
My point is, maybe we should wait until the Switch homebrew community becomes larger.

As for coding the port, the only way I know you could start coding a Switch game (other than building it within a commercial engine such as Unity or Unreal) would be by using Yuzu (https://yuzu-emu.org/), an experimental Switch emulator. However, Yuzu is well in its infancy, and can't run most commercial Switch games. (It can boot some, but can't render any actual 3D graphics just yet.) If you used Yuzu to develop DraStic, it would be massively under-powered and probably wouldn't be able to boot much. And you'd be coding an emulator within an already incomplete emulator, so if something went wrong, you wouldn't be able to tell if the issue is with DraStic or Yuzu.

Long story short, we should probably wait.


Rumour is there is a HBL only days away (it was meant to be released on FEB 1st but was delayed for a couple weeks)
As for hacks it's true the Homebrew community is small atm but there are options. You could go the Software Hack route if your on 3.0.0 (or lower) or you can go the Hardware route with Team Xecuter's Solution http://team-xecuter.com/forums/threads/ ... console%21 (apparently comes in both solder and solder-less flavours) :P

When it comes to coding there is both Libnx (https://github.com/switchbrew/libnx) and Libtransistor (https://github.com/reswitched/libtransistor) both updated constantly :)

I agree it is still very early in the game but it would be good to see if Exophase would be willing to port Drastic over to Switch, even if its not until later on down the line :)

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