Possible DraStic Native Support for...?

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Nexus1999
Posts: 44
Joined: Thu Aug 31, 2017 9:46 am

Possible DraStic Native Support for...?

Postby Nexus1999 » Fri Oct 27, 2017 9:47 pm

DLDI auto patching?

For Homebrew games that require it, Slot-2 RAM expansion by 32MB?


Vertical refresh rate synchronization aligned timing to reduce screen tearing, battery charge consumption & resource load. Swap chain interval options of 1-4 & swap chain buffering from 1-4. This would increase compatibility.


JIT Interpreter with block size scaling from 0-100. This would help increase performance by alot.


Android Vulkan API support would greatly improve performance for devices that can take advantage. Of which smartphones from 2016 & onward can.


People literally disregard other DS emulators in favour of DraStic. On PC they will use an Android emulator or even modern Chromebooks just to use DraStic. So Open GL rendering support is welcome.


Anisotropic texture filtering up to 16x?


Internal resolution scaling factors of 1,
2, 3, 4 & 5?
(256x192/512x384/768x576/1024x768/1280x960)


You are welcome to make suggestions, questions & responses. Especially from the devs.

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