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Re: Any updates on Lordus' status?

Posted: Mon May 15, 2017 10:57 am
by CDavid
I love the idea of the PPSSPP model, i'm sure people would try the free app and if they like it enough they'll buy the paid one just to support the devs. Plus it'd be nice for people who weren't able to afford the emulator and are dying to get a taste of it.

Re: Any updates on Lordus' status?

Posted: Mon May 15, 2017 1:54 pm
by Fefo
Those who care about licences are not the people breaking it, and if you are looking for revenue the piracy whack-a-mole is the worst way, I think. Actively doing it takes resources, and the nature of the beast means it's a losing battle.

Personally I would do something akin to PPSSPP, but if Exo want to do something else he can.

Re: Any updates on Lordus' status?

Posted: Sun May 21, 2017 9:30 pm
by Kostas Gangstar
So thats why there are no updates :(
and damn there are no other ds emus around fast as drastic and nobody seems to bother making an accurate ds emu there are 10 gbc, gba, nes, snes emus and only 1 good ds emu for android .:D
o
If drastic goes open source then anybody can update it right?
what i want the most is to be able to use my firmwares and be able to save their settings with the emu and see the ds logo at the start up like with desmume :D

Re: Any updates on Lordus' status?

Posted: Wed Jun 07, 2017 1:05 pm
by snoweyes
I think all the work you guys have done is fantastic, and I still look forward to future releases. I bought the Google-play version years ago, helped beta test on many tablets and have happily tinkered with the Retropie version in my living room. Drastic is easily the fastest, most stable DS emulator around, in spite of it having no Windows, Linux or Mac version. I know folks who installed entire Android emulators for their system just to get Drastic running on a touch screen laptop! It's that good.

In my opinion, If you want this project to live on beyond today, Open Source in the future would be the best option. It would be a shame to let the fast, stable core programming fade into Android only memories. Patreon and paid options can still exist if you like, and your work could be the basis for future emulation projects, which sound like a win-win to me. I'd bet there are many who would love to work with you on this while interest is high.
Think about it.

Re: Any updates on Lordus' status?

Posted: Tue Jun 13, 2017 6:49 am
by acid
I'm sorry Exophase, but I'm just gonna say it. This is a paid product, and as such you have customers that expect updates and new features. If Lordus isn't doing his part, I find it hard to believe that you can't get someone else to do it. You probably don't want to do that, but as I said, Drastic isn't free.

Re: Any updates on Lordus' status?

Posted: Tue Jun 13, 2017 7:31 am
by Rotkaeqpchen
I just want to say that I'm disappointed. But not about DraStic or Exophase but about Lordus. This emulator is the best app that has ever been made for Android and I think Lordus has to show responsibility and at least provide his work to Exophase so that this project can continue. But just disappearing is not OK and not very professional.

I really hope that this app will be developed further, and I also hope that Exophase and Lordus can earn money from selling this app as long as possible because it's a great app and they really deserve being successful.

All the best.

Re: Any updates on Lordus' status?

Posted: Wed Jun 14, 2017 11:43 am
by Exophase
acid wrote:I'm sorry Exophase, but I'm just gonna say it. This is a paid product, and as such you have customers that expect updates and new features. If Lordus isn't doing his part, I find it hard to believe that you can't get someone else to do it. You probably don't want to do that, but as I said, Drastic isn't free.
I'm working with someone now to try to do that, but unfortunately it's not just about getting someone to pick up where Lordus left off but reverse engineering/replicating a lot of work he previously did. It's more substantial than I originally realized (it's mostly in Java code, particularly for a UI update).

I was hoping to be able to analyze every change he made that I don't have source for, but Android APKs are really complex and it's pretty hopeless to carefully track/produce the same final APK by reimplementing things. So more likely I'll have to see what kind of release I can get and deal with any possible divergences/regressions in beta testing.

I'll post more of an update on this soon hopefully.

Re: Any updates on Lordus' status?

Posted: Thu Jun 15, 2017 12:40 am
by huckleberrypie
Exophase wrote:
acid wrote:I'm sorry Exophase, but I'm just gonna say it. This is a paid product, and as such you have customers that expect updates and new features. If Lordus isn't doing his part, I find it hard to believe that you can't get someone else to do it. You probably don't want to do that, but as I said, Drastic isn't free.
I'm working with someone now to try to do that, but unfortunately it's not just about getting someone to pick up where Lordus left off but reverse engineering/replicating a lot of work he previously did. It's more substantial than I originally realized (it's mostly in Java code, particularly for a UI update).

I was hoping to be able to analyze every change he made that I don't have source for, but Android APKs are really complex and it's pretty hopeless to carefully track/produce the same final APK by reimplementing things. So more likely I'll have to see what kind of release I can get and deal with any possible divergences/regressions in beta testing.

I'll post more of an update on this soon hopefully.
Is the decompiled code in Smali or did you guys use tools like Konloch's Bytecode Viewer?

Re: Any updates on Lordus' status?

Posted: Thu Jun 15, 2017 1:11 am
by Exophase
huckleberrypie wrote:Is the decompiled code in Smali or did you guys use tools like Konloch's Bytecode Viewer?
It's Smali.

Re: Any updates on Lordus' status?

Posted: Thu Jun 15, 2017 8:08 am
by huckleberrypie
Exophase wrote:
huckleberrypie wrote:Is the decompiled code in Smali or did you guys use tools like Konloch's Bytecode Viewer?
It's Smali.
Unless you have a firm grasp on Dalvik bytecodes and such, Smali is rather cryptic and you'd probably be better off studying code decompiled off the tool I mentioned. Not sure though as I am not that well-versed with reverse-engineering tbh.