DraStic on the rPi
Posted: Wed May 03, 2017 1:58 pm
So, I've been experimenting with DraStic on the Raspberry Pi recently. To better suit it for being played on a TV, I had a suggestion.
Because the DS screen is 4:3 and typically most TVs are 16:9, I feel like in addition to the regular screen options, a fullscreen option that took the 4:3 screen and aligned it with the left (or right I guess) side of the TV, and then put the secondary screen on the right top or right bottom (or vise versa if the main screen was aligned to the right) would be incredibly helpful.
Combined with the already existing feature to bind a button to swap screens, you would get the benefits of full screen while being able to keep track of what's happening on the other screen. The space is going to always be unused anyway (unless stretching the picture or playing on a non-standard aspect ratio screen) as the black bars on either side of the main screen in fullscreen mode.
For games like say, Chrono Trigger on the DS, where the touch screen is typically a mini map or inventory options or what not, this would be perfect. The unused space below (or above) of the secondary screen could also be utilized, for say, displaying the game speed or what not.
Because the DS screen is 4:3 and typically most TVs are 16:9, I feel like in addition to the regular screen options, a fullscreen option that took the 4:3 screen and aligned it with the left (or right I guess) side of the TV, and then put the secondary screen on the right top or right bottom (or vise versa if the main screen was aligned to the right) would be incredibly helpful.
Combined with the already existing feature to bind a button to swap screens, you would get the benefits of full screen while being able to keep track of what's happening on the other screen. The space is going to always be unused anyway (unless stretching the picture or playing on a non-standard aspect ratio screen) as the black bars on either side of the main screen in fullscreen mode.
For games like say, Chrono Trigger on the DS, where the touch screen is typically a mini map or inventory options or what not, this would be perfect. The unused space below (or above) of the secondary screen could also be utilized, for say, displaying the game speed or what not.