The latest beta update (build 70) has a completely new shader system, and allows custom shaders to be added in DraStic/shaders.
There's also a text file in there describing the format, so if you come up with (or port) anything nice, you can post about it here.
There's also a new filter included, which is FXAA. It might not work well or be slow on older devices, but I think it really makes more sense to use it with high-resolution 3D anyway, so devices that can handle that, should also have no problem with FXAA.
Shaders
- ericbazinga
- Posts: 1065
- Joined: Mon Apr 13, 2015 6:46 pm
- Location: Somewhere in Texas
- Contact:
Re: Shaders
Lordus wrote:The latest beta update (build 70) has a completely new shader system, and allows custom shaders to be added in DraStic/shaders.
There's also a text file in there describing the format, so if you come up with (or port) anything nice, you can post about it here.
There's also a new filter included, which is FXAA. It might not work well or be slow on older devices, but I think it really makes more sense to use it with high-resolution 3D anyway, so devices that can handle that, should also have no problem with FXAA.
I can't find the shaders in the DraStic menu!

Find me elsewhere at:
Retrode Forum: http://tinyurl.com/hdsuvzk
Bulbapedia: http://tinyurl.com/zgyalrx
Google+ (online often): http://tinyurl.com/jtda5pe
Re: Shaders
It's at the same place as before: Options > Video > Filter.
- ericbazinga
- Posts: 1065
- Joined: Mon Apr 13, 2015 6:46 pm
- Location: Somewhere in Texas
- Contact:
Re: Shaders
Lordus wrote:It's at the same place as before: Options > Video > Filter.
Thanks, but I tried all of them (using Mario Kart DS), and the one that suited me most was the default one.

Find me elsewhere at:
Retrode Forum: http://tinyurl.com/hdsuvzk
Bulbapedia: http://tinyurl.com/zgyalrx
Google+ (online often): http://tinyurl.com/jtda5pe
- huckleberrypie
- Posts: 400
- Joined: Sat May 31, 2014 4:21 am
- Contact:
Re: Shaders
FXAA? Now that's what I'm looking for! I'll post my findings in a jiffy.
Re: Shaders
Whoa, very nice. However, please add a beta changelog somewhere; fixed topic, in-app pop-up, help > changelog... I read this by sheer luck.
FXAA works as intended: everything is blurred. Good for jaggies, terrible for fonts.
FXAA works as intended: everything is blurred. Good for jaggies, terrible for fonts.
BE ATTITUDE FOR ENGRISH
-
- Posts: 60
- Joined: Mon Aug 12, 2013 12:22 pm
Re: Shaders
Just wanted to say that the highres 3d rendering + fxaa hq looke gorgeous, even better than on actual hardware. 

Re: Shaders
Hi all,
I've ported over a TV scanline shader from emulator-shaders.
Just unzip the two files into /Storage/DraStic/shaders/ and then access it via Options > Video > Filter
If you want to tweak the strength of the scanlines change the following code values
Enjoy.
I've ported over a TV scanline shader from emulator-shaders.
Just unzip the two files into /Storage/DraStic/shaders/ and then access it via Options > Video > Filter
If you want to tweak the strength of the scanlines change the following code values
Code: Select all
const float base_brightness = 0.95;
const vec2 sine_comp = vec2(0.01, 0.15);
Enjoy.
- Attachments
-
- scanline.zip
- (905 Bytes) Downloaded 1367 times
- ericbazinga
- Posts: 1065
- Joined: Mon Apr 13, 2015 6:46 pm
- Location: Somewhere in Texas
- Contact:
Re: Shaders
amason wrote:Hi all,
I've ported over a TV scanline shader from emulator-shaders.
Just unzip the two files into /Storage/DraStic/shaders/ and then access it via Options > Video > Filter
If you want to tweak the strength of the scanlines change the following code valuesCode: Select all
const float base_brightness = 0.95;
const vec2 sine_comp = vec2(0.01, 0.15);
Enjoy.
Cool. I like this shader, the game looks less emulated when it's on. Looks great in landscape mode but not portrait.

Find me elsewhere at:
Retrode Forum: http://tinyurl.com/hdsuvzk
Bulbapedia: http://tinyurl.com/zgyalrx
Google+ (online often): http://tinyurl.com/jtda5pe
Re: Shaders
ericbazinga wrote:Cool. I like this shader, the game looks less emulated when it's on. Looks great in landscape mode but not portrait.
Interesting. I've just started learning about GLSL shaders. It is probably something to do with the texture resolution calculations. I'll take a look at it.
Who is online
Users browsing this forum: No registered users and 5 guests