Analogic Gamepad
hi guys,
I have a lot of problems with games like Kingdom heart, Sonic ect, because it is too difficult to control the character with the directional gamepad...
How about adding an analog gamepad? This type:
I have a lot of problems with games like Kingdom heart, Sonic ect, because it is too difficult to control the character with the directional gamepad...
How about adding an analog gamepad? This type:
- ericbazinga
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Re: Analogic Gamepad
Try a Bluetooth controller.devix96 wrote:hi guys,
I have a lot of problems with games like Kingdom heart, Sonic ect, because it is too difficult to control the character with the directional gamepad...
How about adding an analog gamepad? This type:
You can also find me on Reddit (u/Ericbazinga) and Discord (in the DraStic Discord server). You'll find me in those places almost daily and here almost never.
Re: Analogic Gamepad
DS has a dpad, it doesn't understand anything else.. all touch implementations are going to have to translate into dpad directions one way or another.
- ericbazinga
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Re: Analogic Gamepad
Well then, if DraStic does eventually add an analog gamepad, it CAN be translated into D-pad directions. An example for this is right on the 3DS, as you can use the Circle Pad as a D-pad while playing DS and DSiWare titles.Exophase wrote:DS has a dpad, it doesn't understand anything else.. all touch implementations are going to have to translate into dpad directions one way or another.
You can also find me on Reddit (u/Ericbazinga) and Discord (in the DraStic Discord server). You'll find me in those places almost daily and here almost never.
Re: Analogic Gamepad
Analog is a totaly different type of logic to directional input.
Physical dpads work but giving a key press or input depending on which direction is pushed.
Analog sticks give a x-axis and y axis value for the position of the stick.
Even if Exo put an analog stick in drastic it would not function like an analogue stick all it would be is a analogue stick skin on a dpad. Now the better thing to ask for and maybe he might do it one day would be an 8 direction dpad on the virtual controller. This would give you up, up/right, right, down/right, down, down/left, left, and up/left as a one push. Or you could just increase the dpad touch region modifier and have as close to an analog stick as a directional input based device (ie atari,nes, ds,genesis,ect) could ever have mushy controls and all.
Physical dpads work but giving a key press or input depending on which direction is pushed.
Analog sticks give a x-axis and y axis value for the position of the stick.
Even if Exo put an analog stick in drastic it would not function like an analogue stick all it would be is a analogue stick skin on a dpad. Now the better thing to ask for and maybe he might do it one day would be an 8 direction dpad on the virtual controller. This would give you up, up/right, right, down/right, down, down/left, left, and up/left as a one push. Or you could just increase the dpad touch region modifier and have as close to an analog stick as a directional input based device (ie atari,nes, ds,genesis,ect) could ever have mushy controls and all.
Re: Analogic Gamepad
That's what it already does, except if you disable diagonal input in the settings.TkSilver wrote:Now the better thing to ask for and maybe he might do it one day would be an 8 direction dpad on the virtual controller. This would give you up, up/right, right, down/right, down, down/left, left, and up/left as a one push.
Re: Analogic Gamepad
This isn't related to anything in the topic, but I just wanted to clarify something since I've seen it come up a bit. Although the app is published under my account, it's a collaboration between me and Lordus, where Lordus does all of the Android-specific parts. So anything related to touch input, the GUI, or getting stuff onto the screen (including shaders) is done by Lordus. I do the emulator core.TkSilver wrote:Even if Exo put an analog stick in drastic it would not function like an analogue stick all it would be is a analogue stick skin on a dpad.
Consequently, that also means I'm kind of clueless about how a lot of the interface stuff works.
- ericbazinga
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Re: Analogic Gamepad
Does that include gamepad skins?Exophase wrote:This isn't related to anything in the topic, but I just wanted to clarify something since I've seen it come up a bit. Although the app is published under my account, it's a collaboration between me and Lordus, where Lordus does all of the Android-specific parts. So anything related to touch input, the GUI, or getting stuff onto the screen (including shaders) is done by Lordus. I do the emulator core.TkSilver wrote:Even if Exo put an analog stick in drastic it would not function like an analogue stick all it would be is a analogue stick skin on a dpad.
Consequently, that also means I'm kind of clueless about how a lot of the interface stuff works.
You can also find me on Reddit (u/Ericbazinga) and Discord (in the DraStic Discord server). You'll find me in those places almost daily and here almost never.
Re: Analogic Gamepad
Whoops I always have that disabled. Although I ment it more as a visual thing like how when you press the right dpad the virtual right dpad button gets depressed. Though personally anything needing sharp or fast response times I just use a bluetooth controller, for tactic, puzzle, and rpgs. I use the virtual controller or pure touch screen depending on the game.Lordus wrote: That's what it already does, except if you disable diagonal input in the settings.
Sorry about that, I should probably just use the more generic term dev when I am talking about the pair of you. It is the same tupe of thing as always saying Kleenex instead of facial tissue.Exophase wrote: Although the app is published under my account, it's a collaboration between me and Lordus, where Lordus does all of the Android-specific parts. So anything related to touch input, the GUI, or getting stuff onto the screen (including shaders) is done by Lordus. I do the emulator core.
Consequently, that also means I'm kind of clueless about how a lot of the interface stuff works.
I guess the emulation core itself does not care how an input is received just that the input is sent to it in a specific format it understands. I was not sure how much of the touch/external control was controlled by the core and how much by the front end.
Re: Analogic Gamepad
The dpad skin has 9 states, but you can only see the diagonal ones if you don't have it disabledTkSilver wrote:Whoops I always have that disabled. Although I ment it more as a visual thing like how when you press the right dpad the virtual right dpad button gets depressed.