Chiqx wrote:So the dev said its pretty hard to add the multiplayer function into the emulator. The SNES emulator "SuperRetro16" for android and iOS can emulate snes games and both can play via WiFi, Bluetooth. How does it work there? Maybe its almost the same so they can look there and implement it to drastic. Will multiplayer support be in the next update? because ive been waiting now a year for the next update (it will be a year within a few months) and if its still not multiplayer thats kinda sad. I mean, 1 year guys. thats crazy. for just 1 update. and if this update isnt huge then i will be kinda disappointed. wether its hard or not, thats lots of time. and im not ok with just a few bug fixes and easy functions to be honest.
It's totally different. For typical consoles the only extra hardware you have to emulate is the second controller, which is usually trivial. The rest of the netplay involves synchronizing the state of both controllers for both players. The added lag can make the games harder to play the game but it won't break it, because the game has no idea that there's lag and not just a player with poor reactions. I've added support for this kind of netplay in a TurboGrafx-16 emulator so I don't need to learn anything about it from another emulator. Not sure how we would look at SuperRetro16 anyway, since it's closed source and I kind of doubt they'd fork their source over (at least without a source trade which we wouldn't do either)
On Nintendo DS the wifi hardware has to be emulated, which is complex and not fully understood. And at least for "NiFi" mode where two DSes link together in close proximity, it only works if very low latency is ensured, latency that you'll have a hard time getting even with two Android devices next to each other because they weren't designed for it. Meanwhile the other mode is intended to work with WFC servers that don't even exist anymore, and supporting the unofficial custom servers has its own problem. And I don't even know which mode it is you particularly demand is added.
If you want to know what will be in the next version use the beta. No, it won't have wifi. Sorry if that disappoints you, but you're probably not in a very good position to determine what is and isn't an easy or hard feature. Eg, adding edge marking may seem trivial to you, but it actually took a fair amount of thought and work to get something that came without a big performance hit.
The app description explicitly says wifi isn't supported, and it doesn't come with a promise that it will be added one day or we won't sleep until it is. If it ever is added that will be something extra, and may not work all that well. We've done tests and some ground work and weren't encouraged by the results.