I tried the "use analog stick as touch input" with a ps3 controller, and found that at rest position, the emu was still reading input signal and registering slight movements. I wonder if it's possible to add the option to set dead-zones in emu?
Thanks.
analog stick. configure dead-zone?
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- Posts:60
- Joined:Mon Aug 12, 2013 12:22 pm
Re: analog stick. configure dead-zone?
Hey! Just saw that the newest update included this. Thanks so MUCH!
I noticed something though. For some reason when I turn on the right analog as touch input, it would always reset to "stick mode" after I reopen DraStic.
Also with "hide mapped keys" turned on, the special buttons would still be onscreen, even if their functions have been mapped to something. Is it possible in a future update to also hide mapped special buttons?
Anyways, feeling like a valued customer and I really appreciate it.
I noticed something though. For some reason when I turn on the right analog as touch input, it would always reset to "stick mode" after I reopen DraStic.
Also with "hide mapped keys" turned on, the special buttons would still be onscreen, even if their functions have been mapped to something. Is it possible in a future update to also hide mapped special buttons?
Anyways, feeling like a valued customer and I really appreciate it.
Re: analog stick. configure dead-zone?
Thanks, that's really a stupid bug.
It will still be set to FPS-mode, but the display text is swapped the next time you open the options.
If you actually set it to 'Stick mode' it will show FPS-mode the next time.
I'd like to keep the extra buttons always visible as long as they have a function assigned. They are also not affected by the virtual controller hide/show toggle.
If you have the functions assigned to an external controller, just don't assign them to a virtual button as well.
It will still be set to FPS-mode, but the display text is swapped the next time you open the options.
If you actually set it to 'Stick mode' it will show FPS-mode the next time.
I'd like to keep the extra buttons always visible as long as they have a function assigned. They are also not affected by the virtual controller hide/show toggle.
If you have the functions assigned to an external controller, just don't assign them to a virtual button as well.
Re: analog stick. configure dead-zone?
We released another update (2.2.0.2a), which should (among other things) fix the FPS-mode/Stick-mode problem.
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- Posts:60
- Joined:Mon Aug 12, 2013 12:22 pm
Re: analog stick. configure dead-zone?
Awesome! Thanks!