Search found 575 matches
- Sat May 09, 2015 3:11 pm
- Forum: Help and Compatibility
- Topic: Editing the Cheats Menua
- Replies: 3
- Views: 5976
Re: Editing the Cheats Menua
I thought that at least the latest official version of drastic had the custom cheats option, but if it doesn't you can always join the beta program. There is a announcement post on beta testing and it includes the links you need to follow. In the beta it is as easy as loading whatever game you want ...
- Sat May 09, 2015 3:21 am
- Forum: Help and Compatibility
- Topic: cifs share mount / cifsmanager delays
- Replies: 19
- Views: 24215
Re: cifs share mount / cifsmanager delays
I'm using a tablet and having otg storage stuck out the side is a less than perfect solution. I wish google would get their act together and offer smb storage for obb game files etc, a 16-32GB device is easily filled, why most they make us jump through hoops, whilst at same time having a bee in the...
- Fri May 08, 2015 4:34 pm
- Forum: Help and Compatibility
- Topic: cifs share mount / cifsmanager delays
- Replies: 19
- Views: 24215
Re: cifs share mount / cifsmanager delays
I do not think the speed is the issue, but more likely the type of access needed for the 2 different activities. Generally speaking you only watch a video in one main direction with occasional searches for a particular part so the information can be buffered logically to a degree. Game cartridges ha...
- Thu May 07, 2015 1:53 am
- Forum: General
- Topic: User experience enhancement idea
- Replies: 2
- Views: 5103
User experience enhancement idea
This is probably a Lordus idea then an exo one since it deals with the menu system. Would it be possible to put a simple text (.txt) reader in the menu that just opens [rom name].txt. This would allow ppl to put their favorite strategy guide in easy reach and available even when the device is not co...
- Wed May 06, 2015 4:33 pm
- Forum: General
- Topic: Lua scripting support
- Replies: 12
- Views: 18848
Re: Lua scripting support
Yeah, but if we implemented stuff like that for EVERY NINTENDO DS GAME EVER it would take YEARS. Not every DS game needs a modified control scheme outside of the standard ones now provided. Also sadly not every DS game is popular or good enough that ppl still play it. To be honest making more DS ga...
- Tue May 05, 2015 3:40 pm
- Forum: Help and Compatibility
- Topic: Legacy of YS book 1 2-Super Robot Taisen Saga Endless front.
- Replies: 5
- Views: 7307
Re: Legacy of YS book 1 2-Super Robot Taisen Saga Endless fr
I ripped my own cartridge of legacy of ys and book 1 and book 2 both loaded perfectly fine. My copy is a us region one so if you are using the Japanese one I can't guarantee it will work. Here are a few things to try: -Rerip your cartridge or download from a different source -Make sure you have mult...
- Mon May 04, 2015 8:49 pm
- Forum: General
- Topic: Help from beta-testers needed
- Replies: 12
- Views: 17843
Re: Help from beta-testers needed
Retested with multi-threaded off Pokemon white- performance still simular and far below multi threaded need auto framskip or multi enabled Mario kart- performance simular-- hi rez on this game makes it drop to 85 onece in a while and very briefly almost un noticable unles you have the fps counter up...
- Mon May 04, 2015 5:54 pm
- Forum: General
- Topic: Help from beta-testers needed
- Replies: 12
- Views: 17843
Re: Help from beta-testers needed
Samsung galaxy tab s 8.4 Exynos 5420 arm a15 1.9 quad a7 1.3 quad Pokemon white (recemtly bought since ppl kept saying it looked so good hi rez) 3 threads or 4 threads on the press start screen with hi rez no filter and multi-render on-- almost no difference Mario kart 3 threaded performance is too ...
- Sun May 03, 2015 8:38 pm
- Forum: General
- Topic: xBRZ filter
- Replies: 21
- Views: 36854
Re: xBRZ filter
It’s generally the same, the backgrounds are also textures. However, the upscaling options described here sadly wouldn’t really do all that much for those backgrounds. They primarily work well with clear geometric shapes that can be recognized, a pre-rendered background doesn’t really fall into tha...
- Sun May 03, 2015 4:28 pm
- Forum: General
- Topic: Higher resolution rendering
- Replies: 114
- Views: 147193
Re: Higher resolution rendering
Issues with wifi emulation both infrastructure (over the internet) NiFi (direct connection to a nearby DS) He probably knows, he just said that emulation wasn't perfected, which I think is probably pretty accurate (I'd say it's still nowhere close). Nintendo DS's wifi hardware has two use cases and ...