Search found 1704 matches
- Thu Aug 15, 2013 5:12 pm
- Forum: Help and Compatibility
- Topic: pokemon black 2 freezes on NovaThor
- Replies: 18
- Views: 28763
Re: pokemon black 2 freezes on NovaThor
Does it happen if you keep audio enabled in the options menu?
- Thu Aug 15, 2013 3:44 pm
- Forum: Help and Compatibility
- Topic: zelda phantom hourglass not fixed in update vr2.1.2a
- Replies: 7
- Views: 13358
Re: zelda phantom hourglass -controls unresponsive in some a
It'll probably fix both games.
- Thu Aug 15, 2013 2:16 pm
- Forum: Help and Compatibility
- Topic: Will Be Armv6 Port?
- Replies: 21
- Views: 35091
Re: Will Be Armv6 Port?
This isnt complicating things at all. If Exophase wants to reduce the number of people pirating the app, he should add this. The devs of fpse managed to add this.. Ultimately everything on the Android side of things, including any protection, is up to Lordus. Personally it doesn't really matter tha...
- Thu Aug 15, 2013 11:15 am
- Forum: Help and Compatibility
- Topic: [Bug] Mario Party DS
- Replies: 9
- Views: 15571
Re: [Bug] Mario Party DS
Thank you very much, I will look at this savestate today and let you know if we need any other ones.
- Thu Aug 15, 2013 9:22 am
- Forum: Help and Compatibility
- Topic: [Bug] Mario Party DS
- Replies: 9
- Views: 15571
Re: [Bug] Mario Party DS
Can you provide a savestate before the crash?
- Thu Aug 15, 2013 2:33 am
- Forum: Help and Compatibility
- Topic: [SOLVED] "Blow" does not work on Zelda: Spirit Tracks
- Replies: 34
- Views: 86063
Re: "Blow" does not work on Zelda: Spirit Tracks
Today I fixed a bug that caused issues with the microphone emulation (power management registers to be specific), and we're going to push a release tomorrow that I'm hoping will fix the Zelda bug for people. I've only gotten a tester to test some of the cases where it's needed in Spirit Tracks, but ...
- Thu Aug 15, 2013 2:31 am
- Forum: Help and Compatibility
- Topic: issues about tegra 2
- Replies: 2
- Views: 6495
Re: issues about tegra 2
I'm sorry, I wish it were just a matter of compatibility but NEON instructions are really fundamental to the emulator's performance. The emulator just wouldn't be very fast on Tegra 2, and if you're okay with that level of performance I strongly recommend you give nds4droid a shot - it is afterall f...
- Wed Aug 14, 2013 11:33 pm
- Forum: Help and Compatibility
- Topic: Ainol Novo 9
- Replies: 14
- Views: 22424
Re: Ainol Novo 9
On general purpose code A9 tends to be around 25% faster than A7 at the same clock speed. But I don't know what the Allwinner A31 is clocked to with Ainol Novo 9 - all I know is that a lot of claims for Allwinner's clock speeds have been deceptively listed as higher than they really are. But a lot o...
- Wed Aug 14, 2013 11:08 pm
- Forum: Help and Compatibility
- Topic: Ainol Novo 9
- Replies: 14
- Views: 22424
Re: Ainol Novo 9
The emulator relies heavily on neon which is not supported by the a7. That basically means optimization for non neon soc is difficult to impossible as exo would need to rewrite tons of codes.... Cortex-A7 does actually have NEON (if it didn't it wouldn't work at all, which isn't the case). It's jus...
- Wed Aug 14, 2013 11:06 pm
- Forum: Help and Compatibility
- Topic: (BUG)Pokemon HeartGold crashing
- Replies: 31
- Views: 56886
Re: (BUG)Pokemon HeartGold crashing
We'll definitely look into those other graphical glitches, I think I can get the same tester back to mess with it (he commented on all of them as he played through it), it's just not quite as high priority as some other things.