Search found 29 matches
- Tue Jan 21, 2014 10:05 pm
- Forum: Help and Compatibility
- Topic: 3 files
- Replies: 7
- Views: 16410
Re: 3 files
@Darkwinger12: Get the original app from Google-Play and you don't have to care about things like that...
- Tue Jan 21, 2014 4:31 am
- Forum: Help and Compatibility
- Topic: Sound buffer(size)- and Latency - Value not adjusted?
- Replies: 4
- Views: 7908
Re: Sound buffer(size)- and Latency - Value not adjusted?
There is an option to set the speed to a fixed percentage multiple of realtime speed (like 1.5x, 2x, etc). Yepp, but you must either bind fast forward to an in-game-menu-"action-button" or enter ingame-menu to turn it simply on and off and to change the value you have to enter ingame-menu (where ac...
- Tue Jan 21, 2014 3:53 am
- Forum: Help and Compatibility
- Topic: Pokemon blaze black 2
- Replies: 14
- Views: 20214
Re: Pokemon blaze black 2
Yepp, I know. The problem is,... Like I said I switched it back and forth... and it is currently on. So, it should unzip to file and start. I still have 2GB free storage-space and the unpacked ROM shouldn't be bigger than 512MB. It seems, it doesn't even try to really unpack the ROM. It doesn't tak...
- Tue Jan 21, 2014 3:31 am
- Forum: Help and Compatibility
- Topic: Sound buffer(size)- and Latency - Value not adjusted?
- Replies: 4
- Views: 7908
Re: Sound buffer(size)- and Latency - Value not adjusted?
This value isn't changed with fast forward, but it wouldn't make a difference if it were, the sound would always sound bugged when fast forwarded because it's not resampled. Arrrr,... I'm feeling stupid, that I didn't thought of that... Since the fast forward speed isn't stable anyway (unless you h...
- Tue Jan 21, 2014 3:08 am
- Forum: General
- Topic: x86 support
- Replies: 12
- Views: 20012
Re: x86 support
I agree, still lags a little on large roms ,ie final fantasy ext, but still runs rather well... My x86 runs almost as smooth as my arm based machines. So good work on the code. And I thank the devs as well for a little over a month ago it wouldn't have worked at all. Just so that y'all know, my CPU...
- Tue Jan 21, 2014 1:12 am
- Forum: Help and Compatibility
- Topic: Pokemon blaze black 2
- Replies: 14
- Views: 20214
Re: Pokemon blaze black 2
If you turned OFF enable unzip to file then you need enough RAM for the ROM. This is a huge ROM (512MB), it's easy not to have enough RAM for it. Yepp, I know. The problem is,... Like I said I switched it back and forth... and it is currently on. So, it should unzip to file and start. I still have ...
- Mon Jan 20, 2014 8:11 am
- Forum: General
- Topic: x86 support
- Replies: 12
- Views: 20012
Re: x86 support
There also could be either a thread, which is causing high CPU-load (due to it being a single-core-cpu, there's no real multi-tasking, the CPU has to switch between tasks and an Emulator is heavily affected by the latency and to keep it in sync the other emulated stuff has to wait...), or if the pow...
- Mon Jan 20, 2014 7:50 am
- Forum: Help and Compatibility
- Topic: Sound buffer(size)- and Latency - Value not adjusted?
- Replies: 4
- Views: 7908
Sound buffer(size)- and Latency - Value not adjusted?
One question: Is the Soundbuffer-size and the latency - values adjusted to the fast forward function? I get these "knitters"/Knicks in sound (for example in Pokemon, which already needs high latency here to not cause sound-issues), like when I use low latency sound on normal speed, so I guess it is ...
- Mon Jan 20, 2014 7:42 am
- Forum: Help and Compatibility
- Topic: Pokemon blaze black 2
- Replies: 14
- Views: 20214
Re: Pokemon blaze black 2
I have the exact same problem on normal Black2! I have the newest Beta installed and in between the last official update and the beta, I only switched one option back and forth, which is "enable unzip to file". The zip is not corrupted, since I can still use it in NDS4Droid and made sure to re-downl...