Search found 263 matches
Re: Shaders
Can these be converted (back?) to glsl? Looking for a way to use them anywhere else, mostly cocos2d for the jokes.
- Sat Sep 19, 2020 10:06 am
- Forum: Help and Compatibility
- Topic: Font rendering issues in Shin Megami Tensei Strange Journey
- Replies: 0
- Views: 9154
Font rendering issues in Shin Megami Tensei Strange Journey
Strange Journey has a similar, perhaps the same, Issue as some Etrian Odyssey games due to how they render text. Been a while since I played EO so I don`t remember issues there, but in SMT it happens on both native and 2x in various parts, and it`s noticeable as soon as you start the game with the `...
- Fri Jul 17, 2020 10:31 pm
- Forum: Help and Compatibility
- Topic: White gradients became grey (images included).
- Replies: 12
- Views: 67971
Re: White gradients became grey (images included).
Had this happen since the last update, along with odd artifacts on some effects like below. I'll test without hi-res and multithread, but it doesn't work on the example. Also reported here: https://drastic-ds.com/viewtopic.php?f=5&t=8605&p=26329#p26329 https://images2.imgbox.com/78/f4/kqOCZtA6_o.png
- Wed Feb 19, 2020 10:18 pm
- Forum: General
- Topic: Full release 2.5.2.0a
- Replies: 6
- Views: 114077
Re: Full release 2.5.2.0a
Found another issue with broken fog on Pokemon Black 2, both with/without scaling/multithread. Seems to be affected by height; as you go up in this map and the fog thickens you can see the bars coming down.
http://imgbox.com/g/1ObxOXOLQn
http://imgbox.com/g/1ObxOXOLQn
- Thu Jan 09, 2020 7:07 am
- Forum: General
- Topic: Full release 2.5.2.0a
- Replies: 6
- Views: 114077
Re: Full release 2.5.2.0a
Could you reproduce the broken flash effects? Easy to notice on Black 2 battle intro but it also happens on DQ9. Not playing anything else right now so I could only test those.
- Wed Dec 18, 2019 10:08 am
- Forum: General
- Topic: Beta release version 2.5.2.0a
- Replies: 33
- Views: 190195
Re: Beta release version 2.5.2.0a
For the record, so far the only graphical bugs I found was with flash/fade effects, very clear in Black 2 battle intro, but also seen in the last hit flash on DQ9 bosses, and some odd lines during an "diving into clouds" animation on DQ9. Happened only once, making it harder to test on the fly.
- Mon Dec 02, 2019 1:52 pm
- Forum: General
- Topic: Beta release version 2.5.2.0a
- Replies: 33
- Views: 190195
Re: Beta release version 2.5.2.0a
Last update solved what's been reported so far. I noticed a graphic bug during a transition in DQ9, I'll try to record it later.
- Thu Nov 28, 2019 7:21 am
- Forum: General
- Topic: Beta release version 2.5.2.0a
- Replies: 33
- Views: 190195
Re: Beta release version 2.5.2.0a
Sorry for doubleposting. Bom, sou grato por esse projeto maravilhoso e continuo a testa-lo cada dia. Minha dúvida seria sobre o sistema o wi-fi dele. Voce planeja faze-lo funcionar algum dia? Obrigado Se eles abrirem o código com uma licença compatível pode ser possível adaptar o wifi de outros proj...
- Thu Nov 28, 2019 6:33 am
- Forum: General
- Topic: Beta release version 2.5.2.0a
- Replies: 33
- Views: 190195
Re: Beta release version 2.5.2.0a
Can you enable private messages on the forum/add me as a friend so I can send you a test version? Done. Mods and admins should be able to do it regardless, ask them to change your user. Found an issue with depth effects, the fog is cut in vertical bars. Couldn't attach any prints from my phone, but...
- Tue Nov 26, 2019 7:41 pm
- Forum: General
- Topic: Beta release version 2.5.2.0a
- Replies: 33
- Views: 190195
Re: Beta release version 2.5.2.0a
The 16-bit issue is widespread from my tests. --- Tried a few games quickly and found no issues at all, maybe a little shimmering I didn't notice before but I can't be sure without comparing. Performance on Pokemon Black 2 and Dragon Quest IX is slightly improved, about 10-20% faster unthrottled. Ga...